
- 61/100
- Players9 ratings
- 70/100
- Critics3 reviews

2006 · Light gun shooter · Shoot 'em up
Time Crisis 4
PlayStation console exclusive
Time Crisis 4 is the fourth installment in the Time Crisis series which introduces new features to the cover-based light gun shooter gameplay engine of its predecessors alongside a new story and roster of characters.
- Released
- 20 June 2006
- Platforms
- ArcadePlayStation 3
- Genres
- Light gun shooterShoot 'em upShooter
- Developers
- —
- Publishers
- Bandai Namco Entertainment
- Modes
- MultiplayerSingle-player
- Perspective
- First person
- Themes
- Action
- Country
- Japan
- Age ratings
- PEGI 16ESRB T
About
Time Crisis 4 is a 2006 light-gun shooter video game developed by Namco Bandai Games and Nex Entertainment and published by Namco Bandai Games for arcades. It is the fourth main installment of the Time Crisis series. It was ported to the PlayStation 3 in 2007, where it features a new first-person shooter mode. It was later re-released as part of Time Crisis: Razing Storm with support for the PlayStation Move controller, without the first-person shooter mode.
Keywords
- modern warfare
- rail shooter
- death
- artificial intelligence
- on-rails
- high score
- modern military
- polygonal 3d
- non-player character
- friendly fire
- bundled with peripherals
- cover system
Media
The articlegameplay, story, development, reception
Gameplay
Time Crisis 4 introduces new and returning features from previous games. The multiple weapon system introduced in Time Crisis 3, with the pistol, machine gun, shotgun and grenade launcher, and also features new vehicle sections. On several occasions, the player equips a machine gun with infinite ammo or a sniper rifle used to shoot the tires on a marauding truck. Several other functions exclusive to the game includes a scene where the player can escape from quicksand, several scenes where a certain position must be defended, with the penalty of one life if the position is lost.
On multiple occasions, Rush appears onscreen, whether caught in a trap or attacking an enemy as a diversion, and care must be taken to avoid shooting him. It featured a voice navigation system that guides players through different situations. It can be set to speak Japanese or English. Prior to the game, it was voiced exclusively in English.
Story
E. organization learn about a top secret weapon targeted for terrorists' smuggling and their plot. Captain William Rush infiltrates a pier to gather information, and learns that the enemy acquired insect-like weapons, Terror Bites. Informed by Elizabeth Conway about the incident at San Francisco International Airport, Rush accompanies VSSE agents Giorgio Bruno and Evan Bernard, and they kill terrorist leader Marcus Black in downtown San Francisco.
They discover United States Army dog tags on each soldiers. The terrorist faction is then revealed to be the Biological Weapons Special Operations Unit (also known as the Hamlin Battalion). Rush then gathers more intel about the Hamlin Battalion and defeats Hamlin lieutenant Frank Mathers in a nearby dam, who dies via detonation. He discovers that the occupation of the dam was a diversion for the main unit to make their next move in stealing the Terror Bites.
Development
The game was first shown at E3 2006 prior to its recent final revision arcade release. One major change is the addition of the multi-screen or multi-hiding system, introduced in Time Crisis: Project Titan. Unlike the game, which players went on the offensive, players are placed on the defensive. In Project Titan, players can hide and shoot arrows to switch screens.
Screen switching has been refined to allow the player to merely point the gun outside the screen to move around. The game utilizes a new light gun control with infrared emitters. Prior to this, all Namco light gun games used gun controllers relying on cathode ray timing. Because the light guns with cathode ray timing utilized memory chip-to-lens pointing, the arcade cabinet designers had to ensure the infrared-emitting light gun controllers would provide the same accuracy as their cathode ray timing-based gun provided in the past.
Reception
The game received mixed reviews, with an average GameRankings score of 60.70%, and a Metacritic score of 60 out of 100. GameSpot gave the game a 5.5 out of 10, while Jeff Haynes of IGN gave it an 8 out of 10, concluding that it is "a fun game for any shooting fan looking to blast away with their PS3". Matt Miller of Game Informer, however, was more critical of the game, giving it a score of 4.25 out of 10, criticizing its first-person shooter mode, "ludicrous plot", and shooting mechanic. GamePro rated Time Crisis 4 a positive score of 4 out of 5, saying the games plays just like the arcade, but replayability is an issue. X-Play also gave the game a score of 4 out of 5.
One of the main key areas was the GunCon 3 controller included with the game. Chris Remo of Shacknews wrote that it uses "two analog sticks for full movement and camera control, with pointer-based aiming on top" and that once "you get accustomed to it, this control actually works just fine, and feels like it could be the basis for its own game". According to Miller, however, the controller "feels cheap", with analog sticks that are "chintzy and hard to use"; referring to the left-hand subgrip which forces the main shooting handgrip to be held with the right hand, Miller claims that the GunCon 3 "hardly accommodates left-handed players". Ryan Davis of GameSpot expressed that the complexity of the control scheme seems to contradict the pick-up-and-play mentality of the light gun genre.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Time Crisis: Razing Storm
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Collections6 collections
Platform libraries
- PlayStation 3 games (Q–Z)
- High-definition remasters for PlayStation consolesGames › PlayStation 3
Publishers
- Namco gamesArcade-based games › Namco console-based systems
- Sony Interactive Entertainment gamesVideo games
Genres
- Light-gun gamesArcade
- Light-gun gamesSony › PlayStation 3
Players
Description adapted from its source, CC BY-SA 4.0.
