Ludography
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Players26 ratings
80/100
Critics1 review
Time Crisis 3 cover

2003 · Arcade · Light gun shooter

Time Crisis 3

PlayStation console exclusive

The third installment in Namco's light gun shooting franchise, Time Crisis 3 offers exciting, fast-paced shooting action by the world renowned VSSE agents as they fight to save an innocent nation from total annihilation. Choose from four weapons--machine gun, handgun, shotgun, and grenade-- to blast your way past enemies. Practice your sharpshooting skills in Sniper Combat and multiple gameplay modes. The game also includes multiple gameplay modes, a new playable character, and the original Time Crisis. It's time to warm up that trigger finger and step into the action.

Released
21 October 2003
Platforms
ArcadePlayStation 2
Genres
ArcadeLight gun shooterShoot 'em upShooter
Developers
—
Publishers
Namco
Modes
MultiplayerSingle-player
Perspective
First person
Themes
Action
Country
Japan
Age ratings
ESRB T

About

Time Crisis 3 is a 2003 light-gun shooter video game developed by Namco and Nextech and published by Namco for arcades. It is the third installment of the Time Crisis series. Like its predecessor, Time Crisis II, it allows for two players to cooperate in a link play environment and has the Time Crisis signature pedal system for hiding and advancing and the first in the series to change or select weapons. It was later ported to the PlayStation 2.

Keywords

  • modern warfare
  • rail shooter
  • death
  • multiple protagonists
  • bromance
  • espionage
  • artificial intelligence
  • on-rails
  • sequel
  • high score
  • airplane
  • modern military

The articlegameplay, story, development, reception

Gameplay

Time Crisis 3 incorporates a new type of weapons system allowing the player to switch between the standard 9-round handgun, a fully automatic machine gun that can hold 200 rounds, a shotgun with 50 shells and a 5-round grenade launcher with powerful splash damage. Only the handgun has unlimited ammunition, though players can shoot yellow-clad soldiers to gain ammunition for their other weapons. This feature was later used in the port of Crisis Zone, with some changes.

The game also refines the crisis flash system which life-threatening shots are brighter, making pedal-releasing advisories easier.

Story

In 2003, 6 years after Time Crisis II, Astigos, the largest island in the Mediterranean nation of Lukano, is invaded by special forces from the neighboring Zagorian Federation. Led by dictator General Giorgio Zott, the invaders conquer 80% of Astigos in a matter of weeks despite international protests. Meanwhile, the surviving Lukano defenders organize themselves into the Lukano Liberation Force under Daniel Winston. Learning that the Zagorian forces have set up a base in the abandoned Astigos State Observatory, Daniel and his lieutenant Jake Hernandez lead a small force to infiltrate and destroy it. Once inside, however, they are captured by waiting Zagorian troops.

A week later, Daniel's sister Alicia undertakes a solo mission to infiltrate a Zagorian bunker. Inside, she downloads intelligence that leads her to discover the Zagorians have acquired tactical ballistic missiles, which they intend to use to eliminate the rest of the LLF and potentially threaten neighboring nations. , who in turn gets the agency to dispatch agents Alan Dunaway and Wesley Lambert to destroy the missiles. Posing as fishermen, Alan and Wesley launch an attack on Marano Beach but are quickly cornered into a shipwreck by the Zagorian defenders.

Reception

The game received "favorable" reviews according to the review aggregation website Metacritic.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 2002Japan · North America 31 December 2003
PlayStation 221 October 2003North America · Europe 31 October 2003 · Japan 20 November 2003

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Description adapted from its source, CC BY-SA 4.0.