Ludography
Virtua Cop 2 cover

1996 · Sega AM2 · Light gun shooter · Light-gun shooter

Virtua Cop 2

Timed Sega exclusive

L Inc. criminal empire. Three of its leaders, King, Boss, and Kong are all in the maximum security federal pen. L Inc.

Released
22 November 1996
Platforms
ArcadeDreamcastPlayStation 2Sega SaturnWindows
Genres
Light gun shooterLight-gun shooterShooter
Developers
Sega AM2
Publishers
—
Series
Virtua Cop
Modes
Co-opMultiplayerSingle-player
Perspective
First person
Themes
Action
Country
Japan
Age ratings
ESRB TCLASS_IND 18
Entry
#2 in Virtua Cop
Time to beat
1hmain story2hwith extras4hcompletionist

About

Virtua Cop 2 is a 1995 light gun shooter video game developed by Sega AM2 and published by Sega for arcades. It was ported to the Sega Saturn in 1996, Windows in 1997, and Dreamcast in 2000. It was bundled with Virtua Cop in Virtua Cop: Elite Edition for PlayStation 2 in 2002. This game was known as Virtua Squad 2 for the North American PC release. The game was succeeded by Virtua Cop 3.

Keywords

  • rail shooter
  • death
  • bromance
  • hostages
  • artificial intelligence
  • on-rails
  • crime
  • high score
  • boss fight
  • explosion
  • train level
  • polygonal 3d

Media

The articlegameplay, story, development, reception

Gameplay

The game features three levels through which the player's movement is automated on a predetermined path. However, unlike the first Virtua Cop, at certain points the player picks their route from two possible choices. It is the player's job to shoot the criminals that appear before time runs out and they shoot back, while taking care not to shoot any innocent bystanders. Along the way there are various objects in the background that can be broken if shot, some of which will reveal power ups afterwards.

As with the first Virtua Cop, players earn extra points for "justice shots", meaning shooting an enemy's gun hand to disarm them without killing them. By consistently defeating enemies without taking hits or shooting hostages, the player increases the multiplier which is applied every time they earn points. At the end of each level there is a boss battle, as well as one extra final boss battle after all three levels have been finished.

Story

L Inc. criminal empire. Three of its leaders, King, Boss, and Kong are all in the maximum security federal pen. L Inc.

gang, international terrorist Joe Fang is believed to have been killed in a helicopter crash, though his body was never found. , a comprehensive investigation of their black market and gun-running activities was launched in the Virtua City bank. Meanwhile, the Virtua City Police Special Investigations Unit got a new member in the shape of Janet Marshall, an expert in criminal psychology profiling.

Development

When questioned about Sega AM2's plans for Virtua Cop 2 in a February 1995 interview, AM2 manager Fumio Kurokawa stated "We're not sure if there will be [a] VC2. However, since the original VC did well at the arcades, we are certainly thinking about something to follow up."

The Saturn version was demonstrated at the May 1996 Electronic Entertainment Expo, at which point only the first level was in a playable state. Development was slowed because AM2's resources were prioritized for the Saturn versions of Fighting Vipers and Virtua Fighter Kids.

Reception

In Japan, Game Machine listed Virtua Cop 2 on their November 1, 1995 issue as being the second most-successful dedicated arcade game of the month. It went on to become the highest-grossing dedicated arcade video game of 1996 in Japan. It was reported to have sold 7,000 arcade cabinets worldwide by 1996, including 4,000 units in Japan and 3,000 units overseas.

Reviewing the arcade version, a Next Generation critic commented that "the action, enemies, variation of levels and backgrounds, and the fun are all so improved over Virtua Cop 1, and in all the right places, that no other laser-gun shooter comes close to it right now." He especially praised the high frame rate, the level design, the need for skilled aiming, and the way the game is paced such that bouts of intense shootouts with "multitudes of terrorists" are broken by short pauses to give the player a breather.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 September 1995Japan · North America 1 November 1995 · Europe 31 December 1996
Sega Saturn22 November 1996Japan · North America 22 November 1996 · Europe 28 November 1996
Windows20 November 1997Europe · North America 24 November 1997 · Japan 5 December 1997
Dreamcast2 March 2000Japan
PlayStation 215 August 2002Japan · Europe 29 November 2002

Editions and related releases

Included in
Sega Smash Pack Volume 1Virtua Cop: Elite Edition
Followed by
Virtua Cop 3
Follows
Virtua Cop

In the same series

Games like this

Collections6 collections

Platform libraries

Genres

Publishers

Description adapted from its source, CC BY-SA 4.0.