
- 71/100
- Players51 ratings

1994 · Sega AM2 · Light gun shooter · Shoot 'em up
Virtua Cop
Timed Sega exclusive
Players assume the role of police officers in a first-person perspective and use a light gun to shoot criminals and advance through the game, with penalties for shooting civilians. The players could also shoot powerups that grants him a weapon or a life. The weapon is lost if the player is hit, but not if he shoots a civilian. Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites that were popular for previous games in the same genre.
- Released
- 1 September 1994
- Platforms
- ArcadeN-GagePlayStation 2Sega SaturnWindows
- Genres
- Light gun shooterShoot 'em upShooter
- Developers
- Sega AM2
- Publishers
- —
- Series
- Virtua Cop
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- First person
- Themes
- Action
- Country
- Japan
- Age ratings
- ESRB TCLASS_IND 18
- Entry
- #1 in Virtua Cop
- Time to beat
- 1hmain story1hwith extras1hcompletionist
About
Virtua Cop is a 1994 light gun shooter video game developed and published by Sega for arcades. It was developed for the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows as Virtua Squad in 1996. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery.
Virtua Cop was notable for its use of real-time 3D polygon graphics with texture mapping, with Sega advertising it as "the world's first texture mapped, polygon action game". Emphasizing the real-time nature of the game, enemies would react differently depending on where they were shot. It was one of the first games to allow the player to shoot through glass. Its name is derived from its 3D graphical style, which was previously used in Virtua Racing and Virtua Fighter, and later Virtua Striker.
Keywords
- rail shooter
- death
- bromance
- artificial intelligence
- on-rails
- crime
- level selection
- high score
- polygonal 3d
- conveyor belt
- destructible environment
Media
The articlegameplay, story, development, reception
Gameplay
Players assume the role of police officers - either Michael Hardy, or his partner, James Cools. Played in a first-person perspective, players must use a light gun (or a joypad in the Sega Saturn version) to shoot criminals and advance through the game. Players begin the game with a reloadable chamber of six bullets and a set number of lives. Taking enemy fire causes the player to lose a life; power-ups can be shot to grant the player a special weapon or even an extra life.
There are also civilians that the player must not harm during the stage. If the player hits a civilian, the player loses a life. The special weapon will be lost if the player takes damage, but not if they shoot a civilian. Players can score extra points for "justice shots" (disarming an enemy without killing them, done by shooting their hand) and "bullseyes" (shooting the center of the target circle).
Story
A detective in the player's department uncovers an illegal gunrunning operation and traces it back to a powerful crime syndicate named E.V.I.L. Inc. He compiles a large amount of evidence and is ready to take them down, but he is discovered and assassinated. Some of the evidence manages to make its way back to headquarters and a special task force is put on the case. The policemen Michael "Rage" Hardy and James "Smarty" Cools must face that organization led by Joe Fang and his followers Kong, the King, and the Boss.
Development
Katsunori Itai and Akihito Hiroyoshi served as the lead developers on Virtua Cop, with Yu Suzuki serving as supervisor. The game's targeting reticles and zooming camera were inspired by a commercial for Pokka Kilimanjaro coffee. Kenneth Ibrahim, who voiced the navigator in Sega Rally Championship, voiced the civilians.
A division of Sega AM2 began work on the Saturn version in April 1995. Along with the Saturn version of Virtua Fighter 2, it was one of the first games to make use of the Sega Graphics Library operating system. In June 1995, Sega Saturn Magazine reported that the Saturn conversion was approximately 20 percent complete. The first stage's environments had been recreated and enemy characters were already animated, although their textures had not yet been implemented.
Reception
In Japan, Game Machine listed Virtua Cop as the second most successful upright/cockpit arcade cabinet of October 1994. In North America, RePlay reported Virtua Cop to be the fifth most popular arcade game of April 1995. It went on to become the highest-grossing dedicated arcade game of 1995 in Japan, and one of the top ten best-selling arcade video games of the year in the US.
The arcade game received generally positive reviews from critics. Tim Davis of Electronic Gaming Monthly gave it a positive review, praising the polygon graphics, the zooming camera "that takes you all over" the place, the "automatic target sighting which pinpoints" enemies, and the weapon power-ups. Computer and Video Games also gave it a positive review, calling it "a classy title" and praising the 3D graphics, "excellent" animation, weapon power-ups, and the gameplay in both single-player and multiplayer modes. Games World magazine called it an "excellent fun" game, comparing it favorably with the shooters Operation Wolf (1987) and Lethal Enforcers (1992) as well as the film Reservoir Dogs (1992), while Dave Perry said the Virtua Fighter like 3D targets made it a "more challenging and satisfying" shooter.
Legacy
Virtua Cop was a major influence on both light gun shooters as well as first-person shooters. When it was released in 1994, the game broke new ground by introducing the use of 3D polygons to the shooter genre. Some of the popular light gun rail shooters influenced by Virtua Cop include the Time Crisis series, The House of the Dead series, various Resident Evil spin-offs, and Dead Space: Extraction.
Virtua Cop was also the primary influence on the seminal first-person shooter GoldenEye 007, which was originally envisioned as an on-rails light gun shooter akin to Virtua Cop before it ended up as an off-rails first-person shooter. According to creator Martin Hollis: "We ended up with innovative gameplay, in part because we had Virtua Cop features in a FPS: A gun that only holds 7 bullets and a reload button, lots of position-dependent hit animations, innocents you shouldn’t kill, and an aiming mode. When you press R in GoldenEye, the game basically switches to a Virtua Cop mode. Perhaps more importantly following the lead from Virtua Cop, the game was filled with action. There was lots to do, with very few pauses".
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Virtua Cop: Elite Edition
- Followed by
- Virtua Cop 2
- Ported as
- Virtua Cop
- Built on it
- Virtua Cop
- Editions
- Virtua Cop: Elite Edition
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Collections7 collections
Platform libraries
- Sega Saturn gamesGames
- N-Gage gamesCancelled games
Genres
- Light-gun gamesArcade
- Light-gun gamesMicrosoft › Windows
- Light-gun gamesSega › Saturn
- Light-gun gamesTiger Electronics › Tiger Laser Games
Players
Publishers
- Sega arcade gamesArcade video games › Sega Model series
- Sega game franchisesList of Sega video game franchises
- Sega gamesDeveloped or published by Sega
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.


