The articlegameplay, story, development, reception
Gameplay
The gameplay in Police 911 can be considered more interactive than most light gun games: instead of merely standing in one place and shooting enemies before the player is shot, the game uses infrared sensors to determine a player's location; through this, the player is able to dodge around (with the knees, while standing on the pad), duck to avoid bullets (and reload), and lean out to maximize cover and get a better shot. This is not foolproof as the enemies will continue to shoot while the player is hiding, so it is possible to be hit upon rising from cover.
Like Time Crisis, the timer is continually running down, so one cannot hide for very long.
Reception
In Japan, Game Machine listed Police 911 on their February 15, 2001 issue as being the second most-successful dedicated arcade game of the month.
On release, Famitsu magazine scored the PlayStation 2 version of the game a 30 out of 40.








