Ludography
Machinarium cover

2009 · Amanita Design · Adventure · Indie

Machinarium

Timed PlayStation exclusive

Machinarium is award-winning independent adventure game developed by the makers of Samorost and Botanicula. A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.

Released
16 October 2009
Platforms
AndroidLinuxNintendo SwitchPlayStation 3PlayStation 4PlayStation VitaWindowsXbox OneiOSmacOS
Genres
AdventureIndiePoint-and-click adventurePuzzle
Developers
Amanita Design
Publishers
Amanita Design
Modes
Single-player
Perspective
Side view
Themes
FantasyScience fiction
Engine
Adobe Flash Player

About

Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was released on 16 October 2009 for Microsoft Windows, OS X, Linux, on 8 September 2011 for iPad 2 on the App Store, on 21 November 2011 for BlackBerry PlayBook, on 10 May 2012 for Android, on 6 September 2012 on PlayStation 3's PlayStation Network in Europe, on 9 October 2012 in North America and on 18 October 2012 in Asia. It was also released for PlayStation Vita on 26 March 2013 in North America, on 1 May 2013 in Europe and on 7 May 2013 in Asia. Demos for Windows, Mac and Linux were made available on 30 September 2009. A future release for the Wii's WiiWare service was cancelled as of November 2011 due to WiiWare's 40MB limit.

Microsoft Windows, OS X, Linux and Android versions of this game were released along with Humble Indie Bundle for Android 4 on 8 November 2012, to customers who paid over the average price. The Windows Phone version was released on 22 March 2014.

›Story

Machinarium opens with an overview of the eponymous city as a disposal flier launches from its highest tower. The player character, a robot called Josef is dumped on a scrapheap, where he re-assembles himself and sets off for the city. Entering the city, he discovers a plot by the Black Cap Brotherhood, his three thuggish antagonists, to blow up the city's tower.

Keywords

  • robots
  • steampunk
  • steam
  • digital distribution
  • single-player only
  • original soundtrack release
  • humble bundle
  • retail games with steam activation
  • playstation plus
  • character growth
  • robot protagonist
  • wilhelm scream

Media

The articlegameplay, story, development, reception

Gameplay

The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.

Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg backstory scenes in the same format can only be revealed by idling in certain areas.

Story

Machinarium opens with an overview of the eponymous city as a disposal flier launches from the pinnacle of its highest tower. The player character, a robot called Josef (named after Josef Čapek, the creator of the word "robot" and brother to Karel Čapek) is dumped on a scrapheap, where he re-assembles himself and sets off for the city. Entering the city, he discovers a plot by the Black Cap Brotherhood, the three criminal antagonists, to blow up the city's tower. He himself is then discovered and locked up.

After breaking out of prison, Josef aids the citizens of the city, as he discovers the mischief which the Brotherhood has been working. Shortly after flooding the Brotherhood's room (leaving them incapacitated), Josef locates his girlfriend Berta, who has been locked up and forced to cook. Unable to free her, he works his way to the top of the tower. After he foils the Black Cap Brotherhood's plot by disarming the bomb taped to the tower, Josef reaches the highest room, in which the story began.

Development

Machinarium was developed over a period of three years, by seven Czech developers, who financed the project with their own savings. The marketing budget for the game was $1,000.

The game was in development for the Xbox 360 platform for a period of six months; however, Microsoft, whom the developers had approached to publish the title on Xbox Live Arcade, ultimately decided not to do so. Microsoft does not allow games to be released on Xbox Live Arcade without a publisher attached to the title, and the developers were reluctant to approach a third party to publish the game, as this would mean that profits for the developers from sales over Xbox Live Arcade would be greatly reduced.

Reception

Machinarium was well-received on release; on the critic aggregate sites GameRankings and Metacritic, the game has an average score of 85% and 85/100, respectively.

In 2008, it won the Aesthetics award at IndieCade (the International Festival of Independent Games). It won the Excellence in Visual Art award at the 12th Annual Independent Games Festival and the Best Soundtrack award from PC Gamer in 2009. During the 13th Annual Interactive Achievement Awards, Machinarium was nominated for "Outstanding Achievement in Art Direction" by the Academy of Interactive Arts & Sciences; it was also nominated for a Milthon award in the 'Best Indie Game' category at the Paris Game Festival.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows16 October 2009Worldwide
Linux16 October 2009Worldwide
macOS16 October 2009Worldwide · Europe 28 April 2011
iOS8 September 2011Worldwide
PlayStation 36 September 2012Europe · North America 9 October 2012 · Asia 18 November 2012
Android1 March 2013Worldwide
PlayStation Vita26 March 2013North America · Europe 1 May 2013 · Asia 7 May 2013
PlayStation 421 September 2016North America · Europe 18 October 2016
Nintendo Switch1 November 2018Worldwide
Xbox One16 April 2020Worldwide

Editions and related releases

Included in
Machinarium & Creaks Bundle
Ported as
Machinarium

Games like this

Collections13 collections

Years

Regions

Genres

Reception and records

Development status

Description adapted from its source, CC BY-SA 4.0.