Ludography
Master X Master cover

2017 · Dungeon crawl · Fighting

Master X Master

Master X Master (MXM) is an Action MOBA that combines direct character control with a revolutionary TAG System, allowing you to swap between your two chosen Masters at any time during combat. With over 30 Masters at launch, an extraordinarily deep and highly skill-based combat design, Master customization and leveling, and a breadth of PvP and PvE content, MXM has something for everyone!

Released
21 June 2017
Platforms
Windows
Genres
Dungeon crawlFightingHack and slashMOBAReal-time strategySportsStrategyTactical
Developers
—
Publishers
NC
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
FantasyScience fiction
Engine
Gamebryo
Age ratings
ESRB TPEGI 12

About

Master X Master (MXM) is a multiplayer online battle arena (MOBA) video game developed and published by NCsoft.

Keywords

  • wrestling
  • competitive
  • superhero

Media

The articlegameplay, story, development, reception

Gameplay

MXM was a MOBA with third-person shooter characteristics. Each player controlled two playable characters known as "Masters". There were 30 Masters as of January 2016. Each had unique abilities and different styles of play.

The Masters were characters from previous NCsoft-published games, as well as new characters. The player could switch between two Masters throughout the game, where the unused Master could regenerate its health. There was a cooldown associated with switching, as well as death. The player in MXM used the WASD keys and computer mouse to move and point the character, though the game provided the option for the player to move the character solely with the mouse.

Development

NCsoft was beta testing the game in South Korea in October 2014, and was NCsoft's first internally-developed MOBA. Engadget did not know of a release or localization date at that time, but also reported a month later that NCsoft planned to release a mobile version of the game.

In mid-2015, NCsoft planned to release the game in a beta version globally in early 2016, with a later full-release of the game the same year. The game was still in beta test only in South Korea. In January 2016, NCsoft announced the launch of the game for personal computer in the second half of 2016 for Europe and North America. NCsoft did not announce a pay model.

Reception

GameZone was overall "impressed". IGN thought there was a lot of potential.

The game was compared to Heroes of the Storm, Smite, Diablo, The Incredible Adventures of Van Helsing, and Torchlight. IGN also commented on the crowd of MOBAs with which MXM would need to compete, noting that "standing out" would likely be challenging. Engadget suggested "it might be different enough from its contemporaries to pique your interest", while IGN thought the publisher's experience with world-building helped to differentiate the gameplay modes.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows21 June 2017Worldwide

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Description adapted from its source, CC BY-SA 4.0.