Ludography
74/100
Players7 ratings
70/100
Critics1 review
MechCommander 2 cover

2001 · FASA Studio · Real-time strategy · Real-time tactics

MechCommander 2

MechCommander Gold is the 1999 update to FASA Interactive's MechCommander, which contains both the original title's campaign and an entirely new 12-mission scenario called Desperate Measures, which incorporates several new 'Mech, weapons, and vehicles.

Released
2001
Platforms
Windows
Genres
Real-time strategyReal-time tacticsSimulationStrategyTactical
Developers
FASA Studio
Publishers
Xbox Game Studios
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Science fictionWarfare
Country
United States
Age ratings
ESRB T

About

MechCommander 2 is a 2001 real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander.

Keywords

  • vehicular combat
  • post-apocalyptic
  • shoot 'em up
  • mech
  • open-source
  • management
  • action-adventure
  • vehicle combat
  • customization
  • bink video
  • vehicle customization
  • catapult

Media

The articlegameplay, story, development, reception

Story

The single-player game takes place on Carver V, a planet previously held by House Liao, but recently mostly captured by the Federated Commonwealth, who killed the local Liao ruler Mandarin Cho in combat. At the beginning of the story, the Federated Commonwealth, an alliance of House Steiner and House Davion, is breaking apart due to Archon Katrina Steiner's controversial seizure of power. All the Houses on Carver V are avoiding any military action that could endanger the peace, so when a suspiciously well-equipped bandit force threatens Steiner territory, House Steiner employs a mercenary team led by the player, who takes the role of their commander.

In Campaign 1, the player is under the command of Colonel David Renard of House Steiner, and starts with relatively simple missions to destroy minor bandit forces. However, a chase of a bandit convoy results in a firefight with Liao units. It is then revealed that the bandit leader is an ex-Liao officer. Renard authorizes full-scale attacks on Liao forces despite protests from Steiner Ambassador Yee.

Development

In 2006, Microsoft released a portion of the source code along with most game assets (i.e. everything needed to compile the game without networking support and without all the art) under a Shared Source license in order to demonstrate its XNA Build system. The source release documentation warns developers that not all code necessary to produce a complete build has been included:

Source files are not provided for all of the output files from the MechCommander 2 build. For these output files, the built file itself exists in the source folder and is simply copied from there to the FinalBuild folder. Be careful not to delete .fst or .pak files that exist in the source directory at the time of installation because you will not be able to rebuild these.

Reception

The game received "favorable" reviews according to the review aggregation website Metacritic. John Lee of NextGen called it "An eminently playable, thoroughly engrossing game that's very close to its roots."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows17 July 2001North America

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Publishers

Description adapted from its source, CC BY-SA 4.0.