Ludography
74/100
Players18 ratings
52/100
Critics1 review
Mega Man Star Force 2 cover

2007 · Capcom · Action role-playing · Adventure

Mega Man Star Force 2

Nintendo exclusive

Mega Man Star Force 2 blends a unique formula of RPG exploration elements with fast-paced action, as players travel and battle between coexisting worlds, the physical world and the virtual Wave World, to unravel the mystery around this new troublemaker.

Released
22 November 2007
Platforms
Nintendo DS
Genres
Action role-playingAdventureCard gameRole-playingStrategy
Developers
Capcom
Publishers
—
Series
Mega Man Star Force
Modes
MultiplayerSingle-player
Perspective
Third personBird view / Isometric
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB EPEGI 7
Entry
#2 in Mega Man Star Force
Composers
Yoshino Aoki

About

Mega Man Star Force 2: Zerker × Ninja and Mega Man Star Force 2: Zerker × Saurian are action role-playing games developed by Capcom for the Nintendo DS. It is the sequel to Mega Man Star Force and the second game in the Mega Man Star Force trilogy. The game was first confirmed on April 12, 2007 in an issue of CoroCoro Comic. The same issue also revealed that a boss design contest would be held exclusively in Japan much like the same contests held for the Battle Network games. A sequel, Mega Man Star Force 3, was released on November 13, 2008 in Japan.

In a similar format to Mega Man Battle Network 5: Double Team DS, each game card contains two versions of the game, available as Zerker × Ninja (ベルセルク×シノビ, Berserk × Shinobi) and Zerker × Saurian (ベルセルク×ダイナソー, Berserk × Dinosaur). Both versions were later compiled in Mega Man Star Force Legacy Collection (2026).

Keywords

  • ninja
  • collecting
  • explorable world
  • high score
  • card based combat
  • saving the world
  • nintendo wi-fi connection
  • yeti
  • coming of age
  • ancient advanced civilization technology
  • random encounter
  • battle screen

Media

The articlegameplay, story, development, reception

Gameplay

Mega Man Star Force 2 is an action RPG much in the same vein as the first game. It is rendered in an isometric style (sprites, views, etc.) during field gameplay, but its battle system is three-dimensional, with the battles being viewed from behind Mega Man, and movement restricted to only left and right. Since enemies have a much larger playing field, battle evasion seems limited, but the player is given a choice of techniques like shielding and homing attacks to keep battles balanced.

Mega Man's life is a simple "Hit point" (HP) numerical system. When he takes damage, the number lowers, and when it reaches "zero," the game is over and the player must restart from their last save point. HP can be recovered in a number of ways, both in and out of battle. The player can also use their standard Mega Buster at any time to combat with, and upgrade items for Omega-Xis can be collected throughout the game to increase the Mega Buster's rate, power, and charge speed.

Story

The game stars a fifth-grade student named Geo Stelar, and his AM-ian partner, Omega-Xis. Set approximately two months after the events of Mega Man Star Force, Geo has adjusted to life with Omega-Xis, and has made many new friends. At the beginning of the game, Geo is eager to receive a new transfer known as a Star Carrier that he has waited two months for.

One day, Geo and his friends decide to travel to the technological hub of Wilshire Hills in IFL City, where they witness a new device known as the Star Carrier at work. The Star Carrier is able to take radio waves and transform them into material objects, known as Matter Waves. While watching a movie, Geo and his friends witness an attack by a mysterious man named Hyde, who partners with an Unidentified Mysterious Animal, or UMA, named Phantom in order to wreak havoc. After fusing with Phantom, Hyde becomes Dark Phantom. When Dark Phantom is defeated by Mega Man, he flees, and from that point forward becomes one of the game's antagonists.

Development

About two months following the CoroCoro Comic announcement, the Shooting Star Rockman Ultimate Navigation Legend Guidebook was released in Japan. Inside of it, the first details about the game were revealed through an interview with series director Masahiro Yasuma. Along with the interview was a silhouette of a new sword-themed transformation set to appear in the sequel (later revealed to be the Thunder Zerker form). Many elements from the original game remain intact including the roles of Geo Stelar (Subaru Hoshikawa in Japan) and Omega-Xis (Warrock) as the protagonists and the prominence of the Brotherband System. However, the interview made mention of more advanced transformations, freer movement in battle, a strong rival character for Geo (revealed to be Rogue, a wave human who gets his strength from loneliness, the alter ego of Solo, his human form), and online battles using the Nintendo Wi-Fi Connection.

The interview also noted that the game's production was roughly 30% complete at the time and was expected to be released winter 2007 in Japan.

Reception

The two versions of Mega Man Star Force 2 were the eighth and ninth best-selling video games in Japan during their week of release, each selling 37,000 units. Both versions combined sold approximately 225,221 units in Japan by the end of 2007 and a total of 291,962 units in the region by the end of 2008.

As for critical reception, the game fared poorly. Common phrases used were "more of the same" and "unchanged." Likely referring to the lack of advancement in graphics or game play. The third game toted similar reviews, with below average scoring and the same complaints.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS22 November 2007Japan · North America 24 June 2008 · Australia 31 October 2008

Editions and related releases

Included in
Mega Man Star Force: Legacy Collection

In the same series

Games like this

Collections4 collections

Series and characters

Description adapted from its source, CC BY-SA 4.0.