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Metal Gear Solid: Integral cover

1999 · Expanded edition · Konami Computer Entertainment Japan · Shooter · Tactical

Metal Gear Solid: Integral

PlayStation exclusiveExpanded edition

Metal Gear Solid: Integral is an expanded version of the original game. It includes most of the changes and additions that were made in the NTSC-U/C version of the original Metal Gear Solid as well as new features unique to this release, including a third disc consisting almost entirely of VR training missions.

Released
24 June 1999
Platforms
PlayStationPlayStation 3PlayStation PortablePocketStation
Genres
ShooterTacticalAdventure
Developers
Konami Computer Entertainment Japan
Publishers
Konami
Modes
Single-player
Perspective
Third personBird view / Isometric
Themes
ActionStealth
Age ratings
CERO C
Languages
English, Japanese

About

Metal Gear Solid is a 1998 action-adventure stealth game developed and published by Konami for the PlayStation. Directed, produced, and written by Hideo Kojima, the game is the third mainline installment in the Metal Gear series and serves as a sequel to the MSX2 game Metal Gear 2: Solid Snake (1990). The game's story follows Solid Snake, a former Special Forces operative who is pulled out of retirement by the U.S. government to infiltrate Shadow Moses, a nuclear weapons facility that has been taken over by rogue unit FOXHOUND, led by Liquid Snake. Solid Snake must liberate hostages and prevent FOXHOUND from using Metal Gear REX, a mecha capable of delivering a nuclear warhead anywhere in the world, while confronting his own origins.

The game is played from a top-down perspective from where Solid Snake must navigate the environment. Stealth is optional but highly encouraged, with a cover system and radar utilized to avoid sight from guards. Getting detected triggers an "Alert" mode where enemies will attempt to kill the player, and is usually deactivated if they evade guards for long enough. The player obtains various items and weapons through the game, including key cards which are used to unlock different areas of the base, typically obtained from defeating bosses.

Keywords

  • playstation network
  • digital distribution
  • psone classics
  • pocketstation support
  • playstation tv support
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

The player must navigate the protagonist, Solid Snake, through a nuclear weapons facility without being detected by enemies. When Snake moves into an enemy's field of vision, he sets off an "alert mode" that draws enemies. The player must then hide until "evasion mode" begins; when the counter reaches zero, the game returns to "infiltration mode", where enemies are no longer suspicious. The radar cannot be used in alert or evasion mode. In addition to the stealth gameplay, set-piece sequences entail firefights between the player and enemies.

To remain undetected, the player can perform techniques that make use of Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract enemies. An on-screen radar provides the player with the location of nearby enemies and their field of vision. Snake can also make use of many items and gadgets, such as infra-red goggles and a cardboard box disguise. The emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will often result in severe damage to Snake.

Story

Metal Gear Solid takes place in an alternate history in which the Cold War continued into the 1990s, ending at some point near the end of the 20th century. The game takes place in 2005, six years after the events of Metal Gear 2: Solid Snake, and form the third chapter in an overarching plot concerning the character of Solid Snake.

The protagonist is Solid Snake (Akio Otsuka/David Hayter), a legendary infiltrator and saboteur. During the mission, Snake receives support and advice via codec radio. Colonel Roy Campbell, Solid Snake's former commanding officer, supports Snake with information and tactics. While he initially keeps some secrets from Snake, he gradually reveals them. He is joined by Naomi Hunter, who gives medical advice; Nastasha Romanenko, who provides item and weapon tips; Master Miller, a former drill instructor and survival coach; and Mei Ling, who invented the Soliton radar system used in the mission and is also in charge of mission data; the player can call her to save the game.

Development

Director Hideo Kojima originally planned his third Metal Gear game in 1994 for the 3DO Interactive Multiplayer. Kojima was initially planning Metal Gear Solid while Policenauts (1994), an adventure game, was still in development. Conceptual artwork by Yoji Shinkawa of the characters Solid Snake, Meryl Silverburgh, who was also a character in Policenauts, and the FOXHOUND team, were included in the Policenauts: Pilot Disk preceding the release of the full 3DO version of Policenauts in 1995.

The game was titled Metal Gear Solid, rather than Metal Gear 3, as Kojima felt that the previous MSX2 games that he worked on were not widely known, due to the fact that they were not released in North America and only the first one was released in Europe (an NES version of the first Metal Gear was released in North America, but Kojima had no involvement with it or its sequel Snake's Revenge). The word "Solid," derived from the codename of series's protagonist Solid Snake (as well as the title of the second MSX2 game), was chosen not only to represent the fact that it was the third entry of the series, but also the transition from 2D to 3D computer graphics.

Reception

Prior to release, the game's demonstrations at several trade shows between 1996 and 1998 had received a positive response. This had generated significant worldwide interest in the game prior to its release in 1998.

Metal Gear Solid received "universal acclaim", according to review aggregator website Metacritic.

Legacy

Metal Gear Solid is credited with popularizing the stealth game genre. The idea of the player being unarmed and having to avoid being seen by enemies rather than fight them has been used in many games since. It is also sometimes acclaimed as being a film as much as a game due to the lengthy cutscenes and complicated storyline. IGN called it "the founder of the stealth genre."

The game is often considered one of the best games for the PlayStation and was featured in best video games lists by Computer and Video Games in 2000, by Electronic Gaming Monthly and Game Informer in 2001, by Retro Gamer in 2004, by GameFAQs and GamePro in 2005, and by Famitsu. Hyper magazine in 2001 called it "Probably the single best game on the PlayStation."

Releases by platformdates and regions as published

PlatformReleasedRegions
PocketStation24 June 1999Japan
PlayStation24 June 1999Japan
PlayStation 3Digital Compatibility Release9 July 2013North America · Japan 11 July 2013 · Europe 12 September 2013
PlayStation PortableDigital Compatibility Release9 July 2013North America · Japan 11 July 2013 · Europe 12 September 2013

Editions and related releases

Included in
Metal Gear Solid: Master Collection Version
Part of
Metal Gear Solid
Ported as
Metal Gear Solid
Expanded edition of
Metal Gear Solid
Built on it
Metal Gear Solid

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Collections2 collections

Description adapted from its source, CC BY-SA 4.0.