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- Players733 ratings
- 80/100
- Critics10 reviews

2013 · 4A Games · First-person shooter · Horror
Metro: Last Light
Based on the Russian novel Metro 2033 by Dmitry Glukhovsky, Metro: Last Light is a post-apocalyptic horror first-person shooter that serves as a new chapter in the Metro saga and is the sequel to Metro 2033. Like its predecessor, the game is a primarily story-driven shooter with heavy stealth elements. Artyom may carry up to three weapons at a time, however bullets are scarce and valuable to the point that higher grade bullets are, in fact, the Metro's currency. When dealing with armed opponents, stealth is encouraged and it is wise to save ammunition for the many mutant creatures encountered in combat. In many situations the player can choose between straightforward shooting and stealth, also having the option for lethal or non-lethal enemy takedowns.
- Released
- 14 May 2013
- Platforms
- LinuxPlayStation 3Wii UWindowsXbox 360macOS
- Genres
- First-person shooterHorrorShooter
- Developers
- 4A Games
- Publishers
- Deep Silver
- Modes
- Single-player
- Perspective
- First person
- Themes
- ActionFantasyHorrorSurvival
- Engine
- 4A Engine
- Languages
- English, French, German, Spanish, Italian, Dutch, Polish, Russian, Czech
About
Metro: Last Light is a 2013 first-person shooter video game developed by 4A Games and published by Deep Silver. A sequel to the video game Metro 2033 and the second installment in the Metro series, its story follows Artyom, a young soldier living in the Moscow Metro after a devastating nuclear war. Tasked with finding the mysterious Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with radiated gases, and fight against different factions and mutated monsters. The game improves on various gameplay mechanics of 2033, and introduces elements such as weapon customization.
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise creator Dmitry Glukhovsky writing the game's dialogue and main story outline. Multiplayer modes were planned but were eventually scrapped in order to focus on single-player, which the developers hoped would "rekindle memories of Half-Life 2". The game was originally set to be published by THQ, which provided a very limited budget for the game's development, causing the team to work under extremely difficult conditions. Koch Media acquired the rights to the franchise following THQ's bankruptcy.
›Story
The game picks up after the bad ending from Metro 2033, in which Artyom delivers a devastating attack on the mysterious supernatural race known as the Dark Ones. The station-cities of the Metro struggle for power using weapons found in D6. The player follows Artyom, the main protagonist from Metro 2033, as he searches for the mysterious "Prisoner", the supposed “key to survival – the last light in our darkest hour…”
Keywords
- ghosts
- assassin
- post-apocalyptic
- bloody
- minigames
- dystopian
- death
- steam
- achievements
- apocalypse
- mutants
- traps
Media
The articlegameplay, story, development, reception
Gameplay
Like its predecessor Metro 2033, Metro: Last Light is a post-apocalyptic-themed first-person shooter video game with stealth and survival horror elements. It is played from the perspective of Artyom, the player-character who is a silent protagonist. The story takes place in post-apocalyptic Moscow, mostly inside the metro system, but occasionally missions bring the player above ground. Combat alternates between the player fighting mutants and hostile humans.
Areas are larger in Last Light compared to 2033, and the game encourages exploration by having multiple routes. The game offers more freedom to players, allowing them to utilize different tactics to combat enemies. It features destructible environments, in which certain objects, such as pillars, collapse after being shot. Numerous diary entries, written by Artyom, providing additional insight regarding the game's story, are scattered throughout environments for players to collect.
Story
Metro: Last Light takes place in 2034, one year after the events of Metro 2033, following the ending of the original novel in which Artyom's missile strike against the Dark Ones — mysterious beings that seemingly threatened the survivors of a nuclear war living in the Moscow Metro — occurred. The Rangers, a neutral peacekeeping force that operates throughout the system, have since occupied the D6 military facility Artyom visited during the first game. This is a huge, and not fully explored pre-war bunker, and Artyom, now a Ranger himself, remains unsure whether killing the Dark Ones was the correct decision. Rumors of D6's discovery and its great riches have spread around the Metro; rival factions, such as the Soviet Red Line and Nazi Fourth Reich, hope to seize the bunker and its contents.
Khan, a wandering mystic, informs Artyom and the Rangers that a single Dark One survived the missile strike. Khan believes that it is the key to humanity's future, and wants to communicate with it; Colonel Miller, the Ranger's leader, wants to eliminate it as a potential threat. Miller sends Artyom to the surface, accompanied by Miller's daughter Anna, the Rangers' best sniper, to kill the Dark One.
Development
The Ukraine-based lead developer 4A Games made the game with a team of more than 80 people. A sequel to Metro 2033 written by Russian author Dmitry Glukhovsky, Last Light, is not related to his next book Metro 2034. Instead, it serves as a direct sequel to the first game, with the majority of the ideas created by 4A Games. According to Huw Beynon, head of communications for of THQ, the team chose not to make a video game adaption of 2034 as they thought 2034's tone was drastically different from its predecessor.
He described it as an "art-house thriller", and believed that, unlike the first game, it could not be converted successfully into a video game. However, Glukhovsky offered creative input to the project and wrote a brief outline of the game's story, as well as the game's dialogue, which used 3,000 spreadsheet cells in Excel. The team chose the bad ending of 2033, as they believed that it offered an interesting beginning for Last Light, and is consistent with the novel's dark and depressing tone. Glukhovsky claimed that the story would explore the theme of redemption, people repeating their mistakes, and the idea of having a "second chance".
Reception
Metro: Last Light received positive reviews from critics, with most complimenting the graphics and world design, but criticizing the linear sequences. The game was nominated for Best Shooter for Spike's 2013 VGX game awards, and Xbox 360 Game of the Year by GameSpot.
The gameplay was generally well received. Critics praised 4A Games for fixing the apparent gameplay missteps featured in its predecessors, and noted that the combat was improved, satisfying and riveting. Jeff Marchiafava noted that the gameplay is on par with its competitors. However, some noted that the game lacked innovation and was generally too conservative.
Speedruns
- Any%strannik2h 08m 45s
- Glitchless%VanGan3h 01m 02s
- Segmented Any%Froz3n_AV2h 39m 43s
Releases by platformdates and regions as published
Title IDsone per regional release, with its latest update
Editions and related releases
- Included in
- Metro: Last Light - Complete Edition
- Downloadable content
- Metro: Last Light - Chronicles PackMetro: Last Light - Tower PackMetro: Last Light - Faction Pack
- Remastered as
- Metro: Last Light Redux
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Collections9 collections
Platform libraries
Years
- Games released in 2013List › April–June
- Games released in 2013List › July–September
- Games released in 2013List › October–December
- Games released in 2014List › July–September
- Games released in 2014List › October–December
Genres
Themes
Development status
Description adapted from its source, CC BY-SA 4.0.
