

2004 · Atomic Planet Entertainment · Shooter
Miami Vice
Playing as Sonny Crockett and Ricardo Tubbs, the buddy-cop duo from the 80's TV series of the same name, fight to take down a drug ring led by Manuel Ortega in this third-person shooter.
- Released
- 3 December 2004
- Platforms
- Amstrad CPCPlayStation 2WindowsXbox
- Genres
- Shooter
- Developers
- Atomic Planet Entertainment
- Publishers
- Davilex Games1C Company
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionThriller
- Age ratings
- PEGI 12USK 16CLASS_IND 14
About
Miami Vice is an action video game developed by Canvas and published by Ocean Software. It was first released in the United Kingdom for the Amstrad CPC, Commodore 64, and ZX Spectrum in 1986. It was later re-released in Germany and Italy for the Commodore 64 in 1989. The game is based on the television series of the same name and follows the two central characters, James "Sonny" Crockett and Ricardo Tubbs, as they attempt to derail a Miami drug ring which is led by series antagonist "Mr J".
The game was published by Ocean Software, who were renowned for developing video games related to their respective films and television shows. The main objective of the game is to apprehend criminals throughout the streets of Miami, which is accomplished by driving to various locations around the city. Miami Vice received mixed reviews upon release; the game was mainly criticised due to its poor mechanics and graphics, though some reviewers praised the overall experience.
Keywords
- based on - tv show
Media
The articlegameplay, story, development, reception
Gameplay
The game is presented in a top-down perspective with elements of 2D side-scrolling gameplay. The main objective of the game is to derail various shipments of drugs controlled by the Miami Vice series antagonist, Mr J. The player assumes control of series protagonists James "Sonny" Crockett and Ricardo Tubbs, in which they must eliminate gangsters throughout Miami. To accomplish this end, Crockett and Tubbs can drive their car through the streets of Miami in order to get to various destinations, such as City Hall, Vines Bar, State Hotel, Shark Club, Joes Bar, Flag Hotel, Grand Casino, Palm Club, Murk Club, Ocean Warehouse, Acme Warehouse and Sierra Hotel, quicker. If the player collides into a wall or another car whilst driving, a small explosion will occur and a life will be deducted.
At a labelled building, the player can get out of the car and enter, though enemies will only appear during certain times of the day. If the player arrives too early, the enemy gangsters will attempt to escape. If the player arrives too late, the building will be found vacant. A timetable of all meetings are included in the game's instruction manual.
Reception
The game received mixed to negative reviews upon release. Pete Shaw of Your Sinclair praised the overall experience of the game, including the "fast paced" gameplay and lack of an intrusive plot. However, he criticised the "terrible" attribute clash issues in the 'Frankie goes to Florida' mode, in which he states that the mode causes graphical errors. 64 stated that the graphics were "simplistic", but found them to be crisp and colourful.
Chris Bourne of Crash, however, criticised the graphics as "dodgy" and "drab". Jim Lloyd of Computer and Video Games praised the music and its ability to change once the player moves from a car to building; however, he theorised that the game would sell due to "its name". Bourne criticised the game's lack of music for the Amstrad port and limited range of sound effects.
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
