Ludography
62/100
Players9 ratings
70/100
Critics1 review
More scores
Metacritic21 critic reviews
76/100
Metacritic usersuser score
76/100
GameFAQsTough
3.41/5
Player reviews
76% positive1,065 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$3.74

Where to get it

Miasmata cover

2012 · Action-adventure · Adventure

Miasmata

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.

Released
28 November 2012
Platforms
Windows
Genres
Action-adventureAdventureIndieSurvival
Developers
—
Publishers
Devolver Digital
Modes
Single-player
Perspective
First person
Themes
ActionHorrorSurvivalStealth
Country
United States
Languages
English
Time to beat
12hmain story26hcompletionist

About

Miasmata is a survival and indie game developed by brothers Joe and Bob Johnson under the studio name IonFX. It was released on November 28, 2012, on the digital distribution platforms GOG.com and Steam, as part of their Steam Greenlight program. In the game, players assume the role of Robert Hughes, a plague-stricken scientist, as he explores a seemingly uninhabited island, seeking out medicinal plants in an attempt to find a cure.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Miasmata is a first-person survival adventure game in which the player attempts to navigate an ailing protagonist across treacherous terrain and past an enigmatic threat in pursuit of medicinal plants or fungi that may cure him. The disease causes rapid dehydration if water is not regularly consumed, and while he does carry a small canteen, this is not enough for long trips inland or when stuck in the wilderness at night. Other threats include falling down steep cliffs and being stalked by the island's territorial creature. A small fall or coming close to drowning cause significant disorientation.

He can ameliorate the disease's effects by creating medication at research stations. Simple anti-fever tablets lowers the fever, but more complex concoctions can be constructed which permanently enhance his strength and agility which are helpful while exploring the dangerous island. Medicines can be produced by finding plants, taking them back to a research camp, and processing them into tablets and tonics.

Development

The indie game was developed over four years by two brothers Joe and Bob Johnson under the studio name IonFX. Joe Johnson developed an engine for the game called MILO.

Reception

The game garnered a 76% on the review aggregation website Metacritic. Rock, Paper, Shotgun concluded its review by saying that "while it may be overtly low-budget in some ways it damn well succeeds anyway. This is a plague you’ll want to catch". IGN wrote that "Surviving in Miasmata is not about the ending or the story it tries to tell, but the journey.

The journey will be tough. The journey will be a trial of patience and will. The journey will be perhaps one of the most memorable you’ll have in a PC game this year."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows28 November 2012Worldwide · North America 28 November 2012

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Description adapted from its source, CC BY-SA 4.0.