Ludography
MicroProse Golf cover

1991 · Golf · Sports

MicroProse Golf

MicroProse Golf is a golf video game developed by The Thought Train and published by MicroProse. It was released in 1991 for Amiga and Atari ST. In 1992, an enhanced MS-DOS version, featuring golf instructor David Leadbetter, was released in the United States as David Leadbetter's Greens and in the United Kingdom as David Leadbetter's Golf. The game's variety was praised, and some critics considered it the best golf game available.

Released
1991
Platforms
AmigaAtari STMS-DOSWindows
Genres
GolfSports
Developers
—
Publishers
—
Country
United Kingdom

Keywords

  • golf

Media

MicroProse Golf screenshot 1

The articlegameplay, story, development, reception

Gameplay

MicroProse Golf includes six golf courses. It features 11 game modes, including medal play, skins, four-ball golf, and foursome. The game features typical golf obstacles, including trees, water, and sand. Onscreen icons show the strength and direction of the wind, which can also affect the player's golfing.

Other icons represent various options available to the player. Among the options is the ability to position the golfer's feet. The player can also make the golfer left-handed or right-handed, and can choose the color of the golfer's jersey. The player can also adjust the height and position of the tee, and can choose between using yards or meters for distance measurements.

Development

MicroProse Golf was developed by The Thought Train and was published by MicroProse. The development team consisted of Lee Hodgson and Mark Davies, both keen golfers and the programmers of the game. Hodgson worked on the game's presentation and artificial intelligence, and Davies worked on the 3D graphics. Development commenced in May 1990, under the working title 3D Golf.

It was the first game developed by The Thought Train. Project manager Tim Roberts said about Hodgson and Davies, "They're fairly fresh out of college – they've done little bits here and there, but nothing substantial." Roberts said that the development team's goal was to strike a balance between simulation and gameplay. The team created their own designer program to create the courses.

Reception

Some critics considered it to be the best golf game available, or among the best. Games-X wrote that it surpassed World Class Leaderboard "in every way." The magazine also stated that the Atari ST version had slightly smoother vector graphics compared to the Amiga version. Paul Presley of The One called it "one of the most technically complete golfing sims available."

The graphics received some praise, although Gary Whitta of ACE considered them "functional rather than decorative" and wrote, "Unpolished graphics and annoyingly jerky 3D don't do the eyes many favors, and neither does the tendency to fade out the background detail whenever the ball is in motion." Stuart Campbell of Amiga Power also criticized the fact that once the golf ball is hit, "all but the close foreground is suddenly blanked out by a cloak of light blue," calling it a "rather unsettling" effect.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga31 December 1991Europe
MS-DOS31 December 1992North America · Europe 31 December 1992

Editions and related releases

Remastered as
David Leadbetter's Greens
Built on it
David Leadbetter's Greens

Games like this

Collections2 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.