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1999 · Racing · Simulation

Midtown Madness

Midtown Madness (also known as Midtown Madness: Chicago Edition) is a racing game developed for Windows by Angel Studios (now Rockstar San Diego) and published by Microsoft. The demo version was released via download on May 1, 1999 and the completed game was released toward the end of May 1999.[1] Two sequels followed, with Midtown Madness 2 released in September 2000 and Midtown Madness 3 released in June 2003 for the Xbox. The game is set in Chicago and its objective is to win street races and obtain new cars.

Released
27 February 1999
Platforms
Windows
Genres
RacingSimulation
Developers
—
Publishers
Xbox Game Studios
Series
Midtown Madness
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionOpen world
Country
United States
Age ratings
ESRB E

About

Midtown Madness (also known as Midtown Madness: Chicago Edition) is a 1999 racing game developed by Angel Studios and published by Microsoft for Microsoft Windows. The demo version was released in August 1999. Two sequels followed, with Midtown Madness 2 released in September 2000 and Midtown Madness 3 released in June 2003 for the Xbox. The game is set in Chicago; the object is for the player to win street races and obtain new cars.

Unlike racing games that restrict the player to a race track, Midtown Madness offers an open world recreation of Chicago. This setting was said to provide "an unprecedented degree of freedom to drive around in a virtual city". Players can explore the city using one of several modes and can determine the weather and traffic conditions for each race. The game supports multiplayer races over a local area network or the Internet.

Keywords

  • cars
  • car chase
  • sports cars
  • enforced speeding laws
  • greatest hits
  • wheelman

Media

The articlegameplay, story, development, reception

Gameplay

Midtown Madness features four single-player modes: Blitz, Circuit, Checkpoint, and Cruise. In Blitz mode, the player must swing through three checkpoints and drive to the finish line within a time limit. Circuit mode curtains off most of the city to resemble race tracks and pits the player against other cars. Checkpoint mode combines the features of Blitz and Circuit modes and has the player race against other cars to a destination—but also adds the complication of other traffic, such as police cars and pedestrians.

In Cruise mode, the player can simply explore the city at their own pace. Each mode except Cruise is divided into missions—completing one unlocks the next. Environmental conditions found in each mode include: weather (sunny, rainy, cloudy, and snowy), time of day (sunrise, afternoon, sunset, and night-time), and the density of pedestrians, traffic, and police vehicles. The heads-up display includes information about the race and a detailed map, but this display can be turned off.

Development

Midtown Madness was one of the first games that Angel Studios developed for the PC, using the ARTS (Angel Real Time Simulation) development technology. Microsoft planned to publish sequels to racing computer games with the word Madness in the title, including Motocross Madness and Monster Truck Madness. According to project director Clinton Keith, the concept behind the game came to two Microsoft employees during an attempt to cross a crowded Paris street. They proposed their idea to Angel Studios, which had tried to sell Microsoft a 3D vehicle simulator.

Initially, Angel Studios was hesitant to accept Microsoft's offer given the magnitude of the proposed undertaking. They ultimately agreed, and on July 3, 1997, Angel Studios signed a contract with Microsoft to develop a prototype of Midtown Madness. Development of the prototype started in September 1997 and completed in January 1998. A preliminary game design document was then created on February 6, 1998, with the final version being completed on March 2, 1998.

Reception

The game received favorable reviews according to the review aggregation website GameRankings. The IGN review noted that the game "doesn't rely heavily on driving authenticity; this game's all about fun." The review also praised the simplicity whereby players can "pick a real-world car and go." GameSpot's reviewer wrote that "it's fun to be able to drive like a maniac [...]

because you know you can't in real life." Computer and Video Games' review remarked on the game's humor, provided by other drivers, police, and competitors (described as maniacs), praising the "carnage that unfolds before your windscreen." PC Zone's Steve Hill recommended the game, calling it highly refreshing; Total Video Games reviewer said the game seemed a good choice, but suggested that it would be outdone by GT Interactive's Driver, released soon after. The AllGame reviewer called it a "must-buy for the driving game enthusiast" and said that it would also appeal to players who are not necessarily fans of the racing car genre.

Legacy

Midtown Madness spawned a three-title series of the same name, the second entry of which, Midtown Madness 2, was developed by Angel Studios and released in September 2000. Another sequel, Midtown Madness 3, was developed by Digital Illusions CE for the Xbox and published in June 2003. The games' most-acclaimed elements were the detailed open-world environment, distinct visual presentation and sophisticated artificial intelligence.

In 2000, Angel Studios and Rockstar Games created Midnight Club: Street Racing, a PlayStation 2 video game also featuring open world recreations of urban cities. Its critical and commercial success spawned the Midnight Club series of street racing-themed games.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows1 May 1999Worldwide

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Description adapted from its source, CC BY-SA 4.0.