Ludography
Hard Drivin' cover

1989 · Atari Games · Arcade · Racing

Hard Drivin'

Timed Sega exclusive

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass...

Released
1 February 1989
Platforms
AmigaAmstrad CPCArcadeAtari LynxAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSNESSega GenesisZX Spectrum
Genres
ArcadeRacingSim racingSimulation
Developers
Atari Games
Publishers
Atari Games
Modes
Single-player
Perspective
First person
Themes
Action
Country
United KingdomUnited States
Languages
English

About

Hard Drivin' is a sim racing arcade video game developed by Atari Games in 1989. The player test drives a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.

Keywords

  • demake
  • heavy metal
  • polygonal 3d
  • realism
  • sports cars
  • wheelman

Media

Hard Drivin' screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player drives a sports car in a first-person perspective, navigating one to two laps around a stunt track for their best time while avoiding hazards such as vehicles and obstacles. If the player scores in the top 10 during certain modes, they race alongside the computer-controlled Phantom Photon car. A manual transmission mode includes a clutch pedal and the possibility of stalling the car, along with a haptic vibrating steering wheel. The track is a closed race track that splits into two conjoined circuits: a "speed" track, and a "stunt" track, the latter of which features a vertical loop and an open drawbridge. The track also features traffic vehicles driving at regular speed that will crash the player's car upon collision.

The player's driving progress is tracked by invisible waypoints, denoted by flags on the course map when the game ends due to time running out. Passing the waypoint halfway through the track grants the player extra time.

Development

Development of the 3D computer graphics arcade hardware that was eventually used for Hard Drivin' began in the mid-1980s, several years before the game was released. At the time, Atari Games was owned by Namco, and the two companies began working on a 3D arcade system. After Atari and Namco separated, each company developed its own arcade system in the late 1980s, based on the same prototype. Atari used an earlier version of the hardware for Hard Drivin', and Namco developed a more advanced version of the hardware called the Namco System 21, used for Winning Run (1988).

The development of Hard Drivin' began in 1988. Atari originally intended a 1988 release, but according to one of Atari's engineers and designers, it was delayed due to the dispute from its vice president claiming nobody would buy an arcade cabinet for US$10,000 (equivalent to $27,000 in 2025) after The Last Starfighter arcade game was canceled for that reason a few years earlier. Weeks of research concluded that this price was acceptable.

Reception

Atari sold 3,318 Hard Drivin' arcade cabinets. In Japan, Game Machine listed Hard Drivin' in its June 1, 1989, issue as the second most successful upright/cockpit arcade cabinet of the month. It became Japan's sixth highest-grossing dedicated arcade game of 1990. On Hong Kong's Bondeal charts, it topped the dedicated arcade cabinet chart in November 1989. The Spectrum version rose to number 2 in the UK sales charts, behind Gazza's Superstar Soccer.

Nick Kelly of Commodore User reviewed the arcade version and said: "Hard Drivin' is exactly what its name suggests — difficult. You won't master this quickly, and if you aren't used to driving a car it's going to be very tough for you indeed. But Atari can be proud of themselves for producing a coin-op which really does put you in the driving seat, and that is undeniably a major first".

Legacy

In 2004, Hard Drivin' was released for the GameCube, PlayStation 2, and Xbox as part of the Midway Arcade Treasures 2 collection.

An arcade system sequel named Race Drivin' was released in 1990, while a sequel, released in 1991 for the Atari ST, Amiga, and MS-DOS computer systems, was named Hard Drivin' II - Drive Harder. Two further sequels, Hard Drivin's Airborne (1993) and Street Drivin' (1993) were unreleased.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amstrad CPC31 December 1989Europe
ZX Spectrum31 December 1989Europe
Arcade31 December 1989North America
Amiga31 December 1989Europe
Atari ST/STE31 December 1989Europe
Commodore C64/128/MAX31 December 1989Europe
Sega Genesis21 December 1990Japan · Brazil 8 October 1991
MS-DOS31 December 1990North America
Atari Lynx31 December 1991North America

Editions and related releases

Included in
Midway Arcade Treasures 2Game Center USA: Midway Arcade TreasuresWheels of Fire
Followed by
Race Drivin'
Ported as
Hard Drivin'
Built on it
Hard Drivin'

Games like this

Collections9 collections

Platform libraries

Publishers

  • Namco gamesArcade-based games › Atari releases in Japan

Genres

Licensing

Reception and records

Description adapted from its source, CC BY-SA 4.0.