
- 59/100
- Players8 ratings

1990 · Atari Games · Racing · Sim racing
Race Drivin'
Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes.
- Released
- 1 August 1990
- Platforms
- AmigaArcadeAtari STAtari ST/STEGame BoyMS-DOSPlayStationSNESSega GenesisSega Saturn
- Genres
- RacingSim racingSimulation
- Developers
- Atari Games
- Publishers
- Atari Games
- Perspective
- First person
- Themes
- Action
- Country
- United States
- Languages
- English
- Time to beat
- 0hwith extras
About
Race Drivin' is a sim racing arcade video game released by Atari Games in August 1990. Players test drive several high-powered sports cars on stunt and speed courses. The game is the sequel to 1989's Hard Drivin' and was part of a new generation of games that featured 3D polygon environments. Unlike most racing games of its time, it attempted to model real world car physics in the simulation of the movement of the player's car.
Like Hard Drivin', it includes a force feedback steering wheel, an ignition key, a four-speed shifter, and three foot pedals. Approximately 1200 arcade cabinets were produced for roughly US$9,000 (equivalent to $22,200 in 2025) each.
Keywords
- motorsports
- box art - real photos
Media
The articlegameplay, story, development, reception
Gameplay
The screen shows a first person perspective from inside the car, through the windshield. The car's dashboard is visible and displays the car's instruments, like the speedometer, tachometer and fuel level, as well as a few other functional but non-gameplay important ones, such as the oil, temp, and amp gauges and lights. Each car has its own unique dashboard.
There are three cars with manual transmission (speedster, roadster, and original), one automatic, and three tracks to choose from: the stunt track which is very similar to the one in Hard Drivin', the Autocross track, and the Super Stunt track.
Development
Race Drivin' has improved vehicle handling courtesy of a faster microprocessor and more efficient software. The TMS34010 used for car modeling in the original was replaced with an AT&T DSP32C which is faster and has floating point. Instead of modeling a car with only two wheels as Hard Drivin' did, Race Drivin' models a car with all four wheels.
Doug Milliken, who also worked on Hard Drivin', is credited as a "test driver", but actually worked as a consultant for developing the car model. This model was used to lay out the physics of the game's car. The arcade version of Race Drivin' was exhibited at the UK's Amusement Trades Exhibition International (ATEI) in 1991.
Reception
In North America, the arcade version was the top new video game on the RePlay arcade charts in October 1990, and then the top upright arcade cabinet from November 1990 through early 1991 to May 1991. Race Drivin' Panorama was later the top new arcade video game in August 1991.
Electronic Gaming Monthly gave the Genesis version 23 out of 50, calling it "another so-so entry in the driving scene" due to its "very choppy" scrolling.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Midway Arcade Treasures 3
- Expanded editions
- Race Drivin' a Go! Go!
- Follows
- Hard Drivin'
- Ported as
- Race Drivin'
- Built on it
- Race Drivin'Race Drivin' a Go! Go!
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Collections9 collections
Platform libraries
- Atari ST gamesCommercial games
- Super Nintendo Entertainment System gamesRetail releases
- Game Boy gamesList of games
- Sega Genesis gamesLicensed games
- Sega Saturn gamesGames
- PlayStation (console) games (M–Z)Games list (M–Z)
Genres
- Racing gamesList › 1990s
Reception and records
- Arcade gameHighest-grossing
- Arcade gameHighest-grossing › Franchises
Publishers
- Cancelled 32X gamesGames
Description adapted from its source, CC BY-SA 4.0.
