Ludography
65/100
Players39 ratings
90/100
Critics1 review
Midtown Madness 2 cover

2000 · Racing · Simulation

Midtown Madness 2

Midtown Madness 2 is a free roam racing/arcade sequel to Midtown Madness, part of the Midtown Madness series, developed by Angel Studios (now Rockstar San Diego) and published by Microsoft, which features a range of vehicles that can be driven around London and San Francisco.

Released
22 April 2000
Platforms
Windows
Genres
RacingSimulation
Developers
—
Publishers
Xbox Game Studios
Series
Midtown Madness
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
SandboxOpen world
Country
United States
Age ratings
ESRB E

About

Midtown Madness 2 is a 2000 racing game for Windows. It is the sequel to 1999's Midtown Madness, developed by Angel Studios (now Rockstar San Diego) and published by Microsoft. Unlike its predecessor, which is entirely set in Chicago, it features two open worlds in which to race: fictional representations of San Francisco and London. Players can choose from a variety of American and British vehicles, including sports cars, buses and taxi cabs.

The game has various modes of multiplayer connectivity, and it included support for the now-defunct MSN Gaming Zone. A sequel, Midtown Madness 3, was released for Xbox in 2003.

Keywords

  • drawbridge
  • sports cars
  • enforced speeding laws
  • wheelman

Media

The articlegameplay, story, development, reception

Gameplay

The game features a range of vehicles that can be driven around London and San Francisco. There are Blitz, Checkpoint, Circuit, and Cruise modes, which are all derived from the original Midtown Madness game. Winning Blitz, Checkpoint and Circuit races allows the player to access unlockables, and the Cruise mode lets the player roam freely around the two open-world recreations of London and San Francisco. A Crash Course can be completed in each of the cities.

The Cab Driving School in London follows an extremist view of a London cab driver, where a player must complete objectives in a London cab. The Stunt Driver course in San Francisco allows the player to gain experience in stunt driving for a Hollywood movie, using the Ford Mustang Fastback.

Development

Midtown Madness 2 was developed by Angel Studios, who developed its predecessor, Midtown Madness and it was the first title to use the AGE (Angel Game Engine).

It was shown at Electronics Entertainment Expo (E3) 2000. A beta test was conducted for an undisclosed amount of time which began on July 7, 2000. Beta discs of the game were sent to participants, and they also went on to receive a full copy of the game upon release. Microsoft announced that the game had gone gold on September 14, 2000. It was released September 21, 2000, in North America, October 6, 2000, in Europe, and December 1, 2000, in Japan.

Reception

Midtown Madness 2 received "generally favorable reviews" according to the review aggregation website Metacritic. Samuel Bass of NextGen said, "Arcade-style racing at its finest, Midtown Madness 2 deserves a spot in the collection of any true adrenaline junkie."

Opinions were polarized on the game's graphics, with some reviews citing them as dated. The reviewer from Edge stated that the "civilian vehicles are little more than coloured blocks on wheels." Bass also felt the graphics were poor, calling them "frighteningly similar" to the game's predecessor. GamePro's Brian Wright conceded that the ambient traffic vehicles were not detailed, and that building textures were blurry.

Legacy

After the game was released in 2000, Angel Studios ended its partnership with Microsoft. The Midtown Madness series was transferred to Swedish studio DICE, and Midtown Madness 3 was released in 2003. Angel Studios would release Midnight Club: Street Racing and Smuggler's Run a few weeks after Midtown Madness 2, which would be considered the spiritual successors to the Midtown Madness series. Both games would go on to become successes for Angel Studios, Midnight Club eventually becoming its own franchise.

Some of the developers of the game remained and worked on the sequel Midtown Madness 3. After that, they would either stay at DICE and work on the Battlefield series or stay at Microsoft.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows22 September 2000North America · Europe 6 October 2000

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Description adapted from its source, CC BY-SA 4.0.