
- 45/100
- Players16 ratings
- 80/100
- Critics1 review
More scores
- Metacritic18 critic reviews
- 39/100
- Metacritic usersuser score
- 27/100
- Player reviews
- 48% positive2,867 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$34.99
Where to get it

2025 · Action-adventure · Adventure
MindsEye
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with the simple to use building tool.
- Released
- 10 June 2025
- Platforms
- PlayStation 5WindowsXbox Series X/S
- Genres
- Action-adventureAdventureShooterThird-person shooter
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionScience fiction
- Age ratings
- ESRB MPEGI 18GRAC 15+USK 18CLASS_IND 16ACB MA 15+
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Mexico) and 2 more
- Time to beat
- 5hmain story8.5hwith extras10hcompletionist
About
MindsEye is a 2025 action-adventure game developed by Build a Rocket Boy and originally published by IO Interactive Partners. In the game, players assume control of Jacob Diaz (voiced by Alex Hernandez), a former soldier with a mysterious neural implant, known as the MindsEye. Suffering from memory loss and flashbacks, he heads towards the fictional desert metropolis of Redrock (based on Las Vegas), where he aims to discover the secrets behind this implant.
MindsEye was released for PlayStation 5, Windows, and Xbox Series X/S on 10 June 2025. The game received strongly negative reviews from both critics and audiences. IO Interactive Partners have stopped working with Build a Rocket Boy and the rights reverted to the developer.
›Story
The MindsEye campaign is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across the cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
MindsEye is a linear third-person action-adventure game that has a pseudo-open world similar to Mafia: Definitive Edition. Redrock City serves as the game's main playable area. As part of the game creation system Everywhere, players are able to add user-generated creations to MindsEye's world and create things using Everywhere's tools, with associate game director Adam Whiting comparing the game to custom Minecraft servers. Assets from MindsEye can also be used in other aspects of Everywhere.
Story
Jacob Diaz accepts a job offer from the Silva Corporation based in the desert city of Redrock, though he suffers from memory loss and traumatic flashbacks of a military operation gone wrong three years ago. He reports to his superior, Kerry Rigby, and is put straight to work dealing with several of Silva's automated robots which have mysteriously gone rogue. However, his true aim is to find the missing scientist Hunter Morrison, who developed the MindsEye neural implant he received in the military which has afflicted him with numerous mental and memory issues. He manages to thwart an attempted theft of Silva Corp technology by a mercenary group called Red Sands, whose leader apparently also has a MindsEye implant along with a bionic arm. He also rescues a hacker named Charlie from Red Sands, who agrees to assist him in his investigations.
Jacob's performance attracts the attention of Silva Corp's eccentric CEO, Marco Silva, who assigns Jacob to be his personal bodyguard. While guarding Silva, Jacob learns he has an intense rivalry with Redrock's mayor, Shiva Vega, who is an obstacle to his desire to launch rockets to fulfill his dream of interstellar colonization. After Jacob rescues Silva from a kidnapping attempt by Red Sands, the latter reveals he knew Jacob was looking for answers about the MindsEye and Morrison, and promises to provide them. Silva then reactivates Jacob's Mindseye, allowing him to slowly regain his lost memories as well as improve his control over drones.
Development
MindsEye was developed by Build a Rocket Boy, a studio based in Edinburgh, Scotland. Leslie Benzies, known for his work for the Grand Theft Auto games, served as the game's director. The game was created as a proof of concept for Everywhere, a game creation tool. It was envisioned as a premium experience set entirely within the free-to-play Everywhere platform.
In 2023, it was revealed by the team that MindsEye would be an episodic game. Each episode of MindsEye would be set in "different time periods and parts of the universe", though the episodes would be connected by an overarching narrative. MindsEye was described by the team as a cinematic story-focused game, one that would last for about 20 hours. The narrative would explore themes such as artificial intelligence, technology, greed and corruption.
Reception
MindsEye received "generally unfavorable" reviews from critics, according to review aggregator website Metacritic, where the game had the lowest score among all games a week after its release. OpenCritic determined that 8% of critics recommended the game. Luke Reilly of IGN described it as "simply not ready to be released", and GameSpot's Richard Wakeling called it "stringent and relentlessly dull". Aaron Byrne from Push Square called it "a broken, boring mess of a game that has somehow been allowed out in the world."
while The Guardian's Christian Donlan was more positive, stating that despite "all its failings", he "rarely disliked playing it". The game also launched to "mostly negative" to "mixed" user reviews on Steam.
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Collections5 collections
Platform libraries
Years
- Games released in 2025List › April–June
Genres
Themes
- Most expensive games to developLists › Unofficial figures › Press estimations
Description adapted from its source, CC BY-SA 4.0.
