Ludography
77/100
Players137 ratings
100/100
Critics1 review
More scores
Metacritic8 critic reviews
77/100
Metacritic usersuser score
78/100
GameFAQsTough
3.55/5
Player reviews
95% positive12,851 reviews
Steam Deck
Verified
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

Mini Metro cover

2015 · Arcade · Indie

Mini Metro

Timed Nintendo exclusive

Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?

Released
6 November 2015
Platforms
AndroidLinuxNintendo SwitchPlayStation 4WindowsiOSmacOS
Genres
ArcadeIndiePuzzleSimulationStrategy
Developers
—
Publishers
AGM PLAYISMPlaion
Modes
Single-player
Perspective
Bird view / Isometric
Themes
BusinessSandboxEducational
Country
New Zealand
Age ratings
PEGI 3ESRB ECERO A
Languages
Arabic, Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, English (UK), Finnish, French, German, Hungarian and 14 more
Time to beat
6hmain story15hwith extras44hcompletionist
Composers
Disasterpeace

About

Mini Metro is a 2015 puzzle strategy video game developed by New Zealand indie development team Dinosaur Polo Club. Players are tasked with constructing an efficient rail transit network for a rapidly growing city. The game's visual style makes use of bold colours and simple geometry to replicate the appearance of modern transit maps. The game uses a procedural audio system to generate sounds based on the player actions and transit network, with inspiration from works of minimal music.

Mini Metro was conceived in April 2013 for a video game development competition, with a prototype version being released freely for web browsers. During the game's conception phase, the developers imposed a set of constraints to limit its scope and ensure the project could reach a finished state. Production of the game continued following the event and an in-development version was released commercially on Linux, OS X, and Windows in August 2014. Mini Metro received its full release on PC platforms in November 2015, on Android and iOS platforms in October 2016, plus Nintendo Switch and PlayStation 4 ports in 2018 and 2019 respectively.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Mini Metro is a puzzle strategy video game where players are tasked with building an efficient rail transit network for one of several playable cities. The game's visual style and interface was designed to resemble modern transit maps with straight lines and bold colours.

Over the course of the game, stations of various 'shapes' randomly appear on the map, while passengers periodically appear as smaller shapes next to stations, their shape matching the type of station they must be delivered to. The player must connect stations with railway lines and trains, which will automatically travel along lines and load and unload passengers at their desired stations.

Development

Mini Metro was developed by Dinosaur Polo Club, a two-man independent video game development studio based in New Zealand. It is the first game from the studio, which was founded in 2013 by brothers Peter and Robert Curry. They had previously worked at video game developer Sidhe, but left in 2006 to pursue a career in developing indie games. Following a series of abandoned projects, Peter Curry recognised that he would have to restrict the scope of his projects in order to complete them, and with hopes of releasing a finished product, the brothers set a number of constraints while proposing ideas for a prototype game.

Minimising the amount of production art was a necessary restriction, as they had little experience in creating art assets. Likewise, they did not want the game's concept to rely on audio content, due to lack of skills in producing music. They also did not want to hand-build each level in the game. Imposing these constraints meant that they could discard most of their potential game ideas immediately, and led to them concentrating on concepts that involved procedurally generated levels and abstract visual styles.

Reception

Mini Metro received "generally favourable" reception from critics according to aggregate review website Metacritic. Technology Tell writer Jenni Lada described Mini Metro as "aesthetically pleasing" and found playing the game an oddly relaxing experience, despite the game's attempt to put the player under pressure. com also felt that Mini Metro had a relaxing tone and complimented its intuitive interface. LeRay appreciated changes that were made during the early access phase, noting that audio and the Daily Challenge mode were welcome additions, and the interface improvements had diminished her initial complaints about the game.

Reviewing the PC version, GamesTM thought that the depth of Mini Metro's gameplay along with the difficulty scaling kept the game interesting. However, they did question why the game hadn't been released for smartphones yet, pointing out that such devices would be suited for the game's simple interface. Kill Screen editor Ethan Gach commended the game for its simplicity and elegance, having combined interactive aesthetics with a robust simulation. Alec Meer of Rock Paper Shotgun praised the game for being a "mesmerising challenge of logic and aesthetics".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS22 October 2015Worldwide · North America 6 November 2015
Windows6 November 2015Worldwide · North America 6 November 2015
Linux6 November 2015Worldwide
iOS25 December 2015Worldwide
Android17 October 2016Worldwide
Nintendo Switch10 August 2018Worldwide · North America 30 August 2018
PlayStation 410 September 2019Worldwide

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Years

Description adapted from its source, CC BY-SA 4.0.