Ludography
Mission: Thunderbolt cover

1992 · Roguelike · Role-playing

Mission: Thunderbolt

Mission: Thunderbolt is a roguelike video game developed in 1986 commercially released in 1992. Developed by Dave Scheifler for Digital Equipment Corporation mainframe computers, it was later released as Doomsday 2000 on Mac OS and Windows.

Released
1992
Platforms
WindowsmacOSmainframe computer
Genres
RoguelikeRole-playing
Developers
—
Publishers
Casady & Greene
Modes
Single-player
Perspective
Bird view / Isometric
Country
United States

The articlegameplay, story, development, reception

Gameplay

Players control a character in 16 randomly generated levels from a top-down view. Players are able to discover and interact with items of varying value and purpose. The chances for the generation of these items, alongside for enemy encounter rates are randomly generated at the start of each game.

The player's statistics are based on character values from Dungeons & Dragons: Players can have different values for strength, dexterity, and constitution. Players who complete Mission: Thunderbolt can import character data into the Mac OS exclusive sequel, Mission: Firestorm.

Story

A resistance force has developed in an alien-occupied Earth, and the player protagonist is sent to retrieve an anti-matter bomb in a military installation under the Appalachian Mountains. Alien forces arrive there force, and attempt to destroy the human invaders.

Reception

Mission: Thunderbolt was awarded "4 Mice" by MacUser magazine, which called it a complex, sometimes frustrating game that requires forethought and cunning. Macworld inducted the game into its 1992 Game Hall of Fame in the Best Role-playing Game category.

Mission: Thunderbolt was reviewed in 1993 in Dragon #189 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.

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Genres

Description adapted from its source, CC BY-SA 4.0.