Ludography
69/100
Players57 ratings
86/100
Critics9 reviews
More scores
Metacritic47 critic reviews
83/100
Metacritic usersuser score
77/100
GameFAQsJust Right-Tough
3.57/5
Player reviews
92% positive3,753 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

Monaco cover

2013 · Pocketwatch Games · Action · Adventure

Monaco

Timed Xbox exclusive

Monaco: What's Yours Is Mine (or simply Monaco') is a video game made by indie developers at Pocketwatch Games. They are best known for winning the 2010 IGF Award in 2010 for their work on Monaco. The game was released for Windows on April 24, 2013, via Steam, and will be released for the Mac and XBLA platforms in 2013.

Also known as
Monaco: What's Yours Is Mine · Monaco.exe
Released
24 April 2013
Platforms
LinuxmacOSWindowsXbox 360Nintendo Switch
Genres
ActionAdventureIndiePuzzleStealthStrategy
Developers
Pocketwatch Games
Publishers
Majesco Entertainment
Series
Monaco
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionStealthParty
Country
United States
Age ratings
PEGI 12ESRB T
Languages
Chinese (Simplified)Chinese (Traditional)English
Entry
#1 in Monaco
Time to beat
8.5hmain story35hcompletionist
Composers
Austin Wintory

About

Monaco: What's Yours Is Mine is a 2013 stealth video game developed by Pocketwatch Games in which players, alone or cooperatively, perform heists and robberies. Players choose from eight characters, each of whom has a unique and beneficial skill, such as the ability to change appearance or tunnel through walls. Monaco's single-player story is told in four acts from perspectives of different characters. The cooperative mode lets up to four players play together in different locations.

Lead developer Andy Schatz began developing Monaco while working for TKO Software. He later founded his independent company Pocketwatch, where he continued development and planned to release it as an Xbox Live Indie Game. While looking for playtesters, Schatz met Andy Nguyen, who became a level designer, producer, and promoter for Monaco. Pocketwatch Games released the game in 2013 for Windows, OS X, and Linux.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Monaco is a stealth video game played through a top-down perspective. It features single-player and cooperative modes, allowing up to four players to partake in heists and robberies. The game has four main campaigns for the player to complete, each through the perspective of a different character. Each campaign is split into individual missions.

Missions take place in locations varying from nightclubs to yachts, with different obstacles and problems to solve. As players only have vision of areas within direct line of sight, they must traverse each mission strategically to navigate the fog of war shrouding the map. Players work together to complete the missions; if one player dies, another must revive them before finishing the mission. The campaign is offered in two modes: "Classic", which is the original and full-length story, and "Enhanced", which is a condensed version released in a later update.

Story

The Locksmith is questioned by Inspector Voltaire about his recent actions with the Pickpocket, the Cleaner, and Lookout. The Locksmith describes the criminals' prison escape in Monaco alongside another inmate, the Mole. They meet the Gentleman while stealing passports and money to be smuggled out of the country. They board the Gentleman's booby-trapped yacht and try to leave the harbor; while doing so, the Gentleman receives an anonymous telephone call from a man he later identifies as Davide, after which the boat explodes.

After receiving medical care at a hospital, the thieves help the Gentleman dispose of evidence from a previous heist and rescue his girlfriend, the Redhead. The group proceeds to steal valuables and hire the Hacker. While attempting to steal from a casino, they are caught by the police and taken back to prison.

Development

Developer Andy Schatz first prototyped Monaco while working for TKO Software, a video game development company based in Santa Cruz, California. The prototype was a house-robbing game, where players would steal from others' homes while defending their own with traps. Schatz described it as a combination of The Sims, Diablo meets Hitman, and that the later indie game The Castle Doctrine had many similarities to this prototype. His original plan was to develop and release Monaco as an Xbox Live Indie Games game.

The development at TKO was done in three weeks while the company searched for solicited paid work, although Monaco's development was ultimately shelved before TKO shut down. Schatz retained the contractual rights to the concept, and founded his own independent company, Pocketwatch Games. After Pocketwatch Games had experimented with simulation games, such as the 2006 Independent Games Festival finalist Wildlife Tycoon: Venture Africa, Schatz returned to Monaco's concept in 2009 and developed an early version of the game using Microsoft XNA to see if it worked on the Xbox 360, with the possibility of releasing the game onto the Xbox Live Indie Games portion of the Xbox Games Store. After only fifteen weeks of development, the game won the 2010 IGF award for "Excellence in Design" alongside the Seumas McNally Grand Prize.

Reception

The PC and Xbox 360 versions of Monaco received "generally favorable reviews", according to the review aggregation website Metacritic. The Nintendo Switch version also received favorable reviews. , and Payday 2. Despite praise, the Xbox 360 release sold poorly and Andy Schatz believed this was because of the weak demonstration version, the delayed release, and the bugs in the multiplayer mode.

After its inclusion in a Humble Bundle, by March 2014, the game surpassed 750,000 sales and by that September, it had sold over a million. Overall, Monaco sold enough copies for Andy Schatz to have "no complaints".

Awards

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows24 April 2013Worldwide
macOS24 April 2013Worldwide
Linux24 April 2013Worldwide
Xbox 36010 May 2013Worldwide
Nintendo Switch21 October 2019Worldwide

Editions and related releases

Expanded editions
Monaco: What's Yours Is Mine - Complete Edition

In the same series

Games like this

Collections1 collection

Years

Description adapted from its source, CC BY-SA 4.0.