Ludography
54/100
Players30 ratings
68/100
Critics7 reviews
More scores
Metacritic14 critic reviews
62/100
Metacritic usersuser score
64/100
GameFAQsJust Right-Tough
3.64/5
Player reviews
79% positive3,923 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$14.99

Where to get it

Moon Hunters cover

2016 · Kitfox Games · Adventure · Indie

Moon Hunters

Timed PlayStation exclusive

"Moon Hunters is a myth-weaving adventure for 1-4 players, solving ancient mysteries and building mythologies. Explore a hand-painted pixel art world that's randomly generated yet rich with legends, non-linear stories, and secrets. How will you be remembered?

Released
10 March 2016
Platforms
LinuxNintendo SwitchPlayStation 4WindowsXbox OnemacOS
Genres
AdventureIndieRole-playing
Developers
Kitfox Games
Publishers
Kitfox Games
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionFantasyParty
Age ratings
ESRB E10+PEGI 7CERO A
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)
Time to beat
1.5hmain story25hcompletionist

About

Moon Hunters is an action role-playing game developed and published by Kitfox Games. It was released on March 10, 2016 for Windows through the download service Steam, for Linux and macOS on April 1, for PlayStation 4 on July 19, 2016 for Xbox One on July 19, 2017 and the Nintendo Switch on October 26, 2017. The game received mixed critical reception, which praised the game's unique gameplay, graphical style and storytelling, but criticized the short length and lack of combat depth.

›Story

"On one fateful summer evening, the Moon, source of all magic and spiritual power, does not rise. Your course is clear. You must set out alone or with the other chosen children of the Moon to solve the mystery and restore balance."

Players say

Media

The articlegameplay, story, development, reception

Gameplay

A co-op, roguelike action role-playing game that is described by the developer as a "personality test RPG", Moon Hunters lets up to four players choose from one of six different characters, each with their own strengths and weaknesses. They must set out on a dangerous journey to bring the moon back to the fantasy land of Issaria and stop the evil Sun Cult. The game's endings can differ widely depending on the choices the characters make during the journey, and the outcome of the final battle. The areas of the game are procedurally generated and will differ for each playthrough. However, information about past playthroughs is saved in the form of constellations.

Story

One night in the fantasy land of Issaria, the moon does not rise. As the source of all magic and spiritual power, its disappearance imbalanced the world, and the game's heroes must set out to restore the balance again. Without the moon's power, monsters infest the land, causing chaos and spreading danger.

The story of the game is non-linear, and changes depending on the actions of players all the way up to and including the ending.

Development

The lead designer of Moon Hunters, Tanya Short, was heavily motivated by the idea of creating a game that used procedural generation to create "personal player narratives". In order to do that, she had to find a way for players to become invested in quests that were randomized. Instead of using traditional good/evil moral duality, the game bases characters' actions around their own distinct personalities. The game uses a campfire system to build the players' bonds with their characters, and focuses on breadth of potential experiences over the depth of the game itself.

The game was designed with its ancient Mesopotamian setting in mind. The game's story was influenced by ancient myths from a number of different sources, though sometimes a version of a myth was chosen that better reflected modern egalitarian values. Despite a heavy amount of research, the lead designer regretted not being able to hire an expert on Sumerian history to make the myths more accurate.

Reception

Moon Hunters has garnered mixed reception, holding an aggregate score of 62/100 on Metacritic for the PC version of the game.

Sam Wachter of RPGamer gave the game a 4/5, calling the game's writing "gorgeous" and the world "atmospheric". She also praised the game's soundtrack and overall gameplay, but criticized its lack of online co-op and the fact that it was not as fun playing it in singleplayer. She also called the game's length "too short".

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Linux10 March 2016Worldwide
macOS10 March 2016Worldwide
Windows10 March 2016Worldwide
PlayStation 419 July 2016North America
Xbox One19 July 2017North America
Nintendo Switch26 October 2017Worldwide

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Nintendo Switch01004FD00382A000—v2
PlayStation 4CUSA05861Europe01.04
CUSA05691North America01.03

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Collections4 collections

Years

Description adapted from its source, CC BY-SA 4.0.