Ludography
80/100
Players12 ratings
80/100
Critics1 review
NBA Live 97 cover

1996 · EA Sports · Basketball · Sports

NBA Live 97

NBA Live 97 is a basketball game with an emphasis on realism. You can choose from all of the NBA teams, create a team with players you create yourself, or choose a team formed by the All-Star players of the east or West coasts. When you create a player yourself you can customize the player to a high degree. There are over 60 offensive and 10 defensive set-ups. Match options include an exhibition match, a whole season or the playoffs.

Released
1996
Platforms
PlayStationSNESSega GenesisSega SaturnWindows
Genres
BasketballSports
Developers
EA Sports
Publishers
Electronic Arts
Series
NBA Live
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Non-fiction
Age ratings
ESRB E
Languages
English
Composers
Brian L. Schmidt

About

NBA Live 97 is the third installment of the NBA Live video game series by EA Sports, released in 1996. The MS-DOS, Sega Saturn, and PlayStation versions featured polygonal models for the on-court players, thus marking it as the first 3D EA Sports basketball sequel for the series. It was also the first NBA Live title released for the Saturn. The game received mostly positive reviews for its advanced graphics and wide array of available moves and plays, though the Saturn conversion was reviled for numerous technical deficiencies. NBA Live 97 was followed by NBA Live 98 in 1997.

Media

NBA Live 97 screenshot 1

The articlegameplay, story, development, reception

Development

The player animations were all created using motion capture. Sacramento Kings players Mitch Richmond and Tyus Edney were among the motion capture actors. Audio commentary was provided by Al Murdoch and Ernie Johnson Jr.

Producer Tarrnie Williams Jr. (son of Tarrnie Williams Sr.) explained the decision to have the series switch from using sprites to polygonal models for the players: With sprites, you're limited to prerendered animations, right? You're limited to the number of directions you choose, the number of frames you have for each animation, and, of course, because you're limited to the amount of RAM you have on the system, you're not really able to do all the things you want.

Reception

Most reviews for the original release on PlayStation were highly positive. Critics praised the dramatic improvement in graphics and animation over the previous installment, the large number of options, the exhaustive playbook, and the custom jerseys created through the create-a-player feature. A reviewer for Next Generation mentioned most of these merits but was a dissenting voice against the game, commenting that "The super-slow gameplay just accentuates the basic flaws in a dying engine that desperately needs to be revamped. ...

If you can get past the poor control and slow play, NBA Live '97 is extremely deep and beautiful to watch. Unfortunately, it's just not fun like it used to be." On the other side, Joe Rybicki of Electronic Gaming Monthly called it "a great game that will excite NBA Live fans", Tom Ham of GameSpot said "Boasting lightning-fast gameplay, tons of moves, great artificial intelligence, textured polygon players, and motion capture animation, NBA Live 97 may very well be the best Playstation-based basketball game to date", and GamePro gave it a perfect 5 out of 5 in all four categories (graphics, sound, control, and funfactor), concluding that "you won't find a more complete, dynamic, and in-your-face basketball game on the 32-bit market than Live '97."

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES31 October 1996North America
Sega Genesis31 October 1996North America · Brazil 31 December 1996
Sega Saturn31 October 1996North America
PlayStation31 October 1996North America

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Description adapted from its source, CC BY-SA 4.0.