Ludography
89/100
Players7 ratings
78/100
Critics2 reviews
NBA Live 96 cover

1995 · EA Sports · Basketball · Sports

NBA Live 96

As with all games in the NBA Live series you can draft, trade and edit players. Play a full season, exhibition or just the playoffs. 96 includes 29 teams including the expansion Toronto and Vancouver teams.

Released
1995
Platforms
Game BoyMS-DOSPlayStationSNESSega GenesisWindows
Genres
BasketballSports
Developers
EA Sports
Publishers
Electronic Arts
Series
NBA Live
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Non-fiction
Age ratings
ESRB E
Languages
English

About

NBA Live 96 is the second installment of the NBA Live video game series, released by EA Sports in 1995. The PC and PlayStation covers feature Shaquille O'Neal of the Orlando Magic, while the Super Nintendo Entertainment System, Sega Genesis and European PlayStation box covers feature a photo of the tip-off to Game 1 of the 1995 NBA Finals. The PlayStation and PC versions are the first games in the series to feature 3D-rendered courts, allowing for multiple camera angles using EA's "Virtual Stadium" technology, which is also used for FIFA Soccer 96. On-court player graphics remain 2D sprites.

It is also the first NBA Live game released for the PlayStation and the only NBA Live game for the Game Boy. NBA Live 96 was followed by NBA Live 97.

Keywords

  • basketball

Media

The articlegameplay, story, development, reception

Gameplay

Live 96 introduces Free Agent pool and Create-a-Player to the series. To meet release deadlines, the latter feature was not included in the PlayStation version.

This is the first NBA Live title to utilize Virtual Stadium Technology and multiple camera angles.

Reception

A review of the Genesis version in Next Generation gave strong approval to the game's new features, particularly the post-up move and the create-a-player feature. They concluded, "While the action and graphics in Slam 'N' Jam ... for 3DO are still superior, NBA Live '96 for the Genesis is the best basketball simulation out there, anywhere." Next Generation said of the SNES version that "the game's essential lack of defensive play and offensive strategy make this cart pale in comparison to Genesis' version as a simulator."

The reviewer elaborated that players can easily score with repeated dunks in the SNES version, and concluded that the game, though the best SNES basketball game yet released, pales against the Genesis version. GamePro said the SNES version "is bigger and badder than previous versions on the SNES, and it's the first to be comparable to the acclaimed Genesis versions of the past." They praised the new features, excellent controls, improved graphics, and "jammin' soundtrack". They found the Genesis version inferior to the SNES version with its smaller sprites, fewer colors, and less smooth opening music, but still outstanding in absolute terms.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES1 October 1995Worldwide
Sega Genesis30 November 1995Worldwide · Brazil 31 December 1996
Windows31 December 1995Worldwide
PlayStation1 March 1996Worldwide

Editions and related releases

Ported as
NBA Live 96
Built on it
NBA Live 96

In the same series

Games like this

Collections7 collections

Description adapted from its source, CC BY-SA 4.0.