

1998 · Spiderweb Software · Historical · Role-playing
Nethergate
A fantasy role-playing game set during the Roman occupation of Britain.
- Released
- 1998
- Platforms
- WindowsmacOS
- Genres
- HistoricalRole-playing
- Developers
- Spiderweb Software
- Publishers
- —
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- FantasyHistorical
- Country
- United States
About
Nethergate is a computer-based historical fantasy role-playing game published by Spiderweb Software for the Macintosh and Microsoft Windows platforms. The game was released in 1998 by Jeff Vogel, and was Spiderweb Software's first game to feature a 45° isometric viewing angle. Nethergate offers players the choice to play on either side of the story, as Celts or Romans. The game's plot allows for several endings and many side quests, which accompany the main story. Spiderweb Software released a remake called Nethergate Resurrection in May 2007.
›Story
The time is 60 AD. The Roman Empire is at the height of its power, under the rule of the cruel Emperor Nero. The isle of Britannia is wracked by rebellion against its Roman masters, as the Celtic tribes ransack city after city.
In the depths of the wilderness, the village of Nethergate, forgotten and ignored, is hatching a conspiracy. They will conspire with the faery kingdoms, the dark, secret, wild powers, to destroy their Roman conquerors. Magic is dying, but there is enough of it left to put an end the the Empire. Your job is to help them. Or, your job is to stop them.
The articlegameplay, story, development, reception
Gameplay
Nethergate's gameplay uses an isometric view, and is somewhat intermediate between that of Blades of Exile and Avernum, as it combines the pseudo-3D of Avernum with a battle and conversation system resembling Blades of Exile. Romans and Celts have unique traits for their statistics. Romans have better armour and weapons than Celts, but Celts have better magic, potion-making, and general skills for the wilderness.
Nethergate is unique among Spiderweb Software games in being the only game to use a spell system consisting of Spell Circles, instead of the "Mage" and "Priest" spell system featured in the Blades of Exile and Avernum series. Certain Circles have skill restrictions on them based on the character's level of Druidism, skill in other circles, and Faction. These are:
Story
The player begins with a party of four characters, who are either "A small band of Roman Soldiers sent to the Shadowvale to complete a mysterious mission", or a "Band of Celtic warriors told by your chief to go to the village of Nethergate for mysterious reasons". Shadowvale is an isolated valley controlled by the Brigantes, and the game's events take place during the time of Boudica's rebellion in AD 60/61. The linear missions of the Romans and the Celts complement each other to a certain extent. The Romans are first faced with retrieving a satchel with vital information for Shadow Valley Fort from a nearby mine infested with Goblins, while the Celts' first mission is to acquire a bronze token from a nearby pit in which Goblins have made their fortification.
From there, both sides make their way to the house of the Three Crones, who are very similar to the Three Fates of Greek mythology. The Crones aid the player if they have a Roman party and give tasks to accomplish, but imprison them if the player has a Celtic party.
Reception
Nethergate was reviewed in 2000 in Dragon #273 in the "Silicon Sorcery" column. The review said that while Nethergate lacks the "bells and whistles" of bigger releases, it offers both "a fascinating little romp through a mythic era of history" rarely explored in role-playing games, and "terrific price-to-performance ratio", with a single playthrough lasting over 50 hours. For Dragon, the game's biggest weakness is mission design that too often revolves around recovering MacGuffins, and its greatest strength is the Celtic influence apparent in the Seelie Court, the Wicker Man, and the Wild Hunt.
The editors of Computer Games Strategy Plus nominated Nethergate for their 1999 "Role-Playing Game of the Year" award, which ultimately went to Planescape: Torment. They wrote of Nethergate: "Take an old-fashioned role-playing game and add a full-blown editor and voila, instant gameplay. And it gives you more gameplay for your gaming dollar than most commercial games".
Releases by platformdates and regions as published
Editions and related releases
- Remade as
- Nethergate: Resurrection
- Built on it
- Nethergate: Resurrection
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Collections2 collections
Platform libraries
Genres
- Historical gamesGames set in Antiquity and Classical antiquity (10,000 BC – 500 AD)
Description adapted from its source, CC BY-SA 4.0.