Ludography
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Ninja Remix cover

1987 · System 3 · Action-adventure · Adventure

Ninja Remix

Nintendo console exclusive

Brotherhood. Survival. Revenge.

Released
1987
Platforms
Acorn ArchimedesAcorn ElectronAmigaApple IIApple IIGSAtari STAtari ST/STEBBC Microcomputer SystemCommodore 64Commodore C64/128/MAXMS-DOSNESWii
Genres
Action-adventureAdventureArcade
Developers
System 3
Publishers
—
Series
The Last Ninja
Modes
Single-player
Perspective
Third personBird view / Isometric
Themes
Action
Country
United Kingdom
Age ratings
ESRB E10+PEGI 12
Languages
English
Composers
Ben Daglish

About

The Last Ninja is an action-adventure game developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II in 1989, the Amiga and Atari ST (as Last Ninja Remix) in 1990, and the Acorn Archimedes in 1991.

It was followed by two sequels: Last Ninja 2 and Last Ninja 3.

Keywords

  • martial arts
  • ninja
  • feudal japan
  • virtual console
  • jumping puzzle
  • cold open
  • wii virtual console

Media

Ninja Remix screenshot 1

The articlegameplay, story, development, reception

Gameplay

The Last Ninja contains a blend of exploration, puzzle solving, and combat. The object of the game is to guide the ninja protagonist Armakuni on his journey to the palace of the evil shogun Kunitoki to assassinate him, avenge his clan, and retrieve the sacred scrolls. As the player progresses, Kunitoki's henchmen become more challenging as they learn the ways of the ninja.

The interface consists of the opponents' energy and collected inventory (on the right) and player's health (on the bottom). The world is viewed in an isometric perspective allowing the player to move in eight directions. Movements are relative to the direction Armakuni is facing but restricted to predefined paths upon inaccessible scenery. Precision must be used when navigating and jumping around obstacles, traps, and fatal features of the terrain.

Story

For centuries, the clan of the Fujiwara reigned Japan; they trained themselves in the ways of the Ninjutsu to be the best warriors.

The evil Shogun Kunitoki had long been envious of the ways of the Ninjutsu and yearned to discover the secrets of their magic powers, as documented in the sacred Koga Scrolls. Once in every decade the Ninjutsu met on the island of Lin-Fen, where they paid their last respects to the shrine of the "White Ninja", to get further fine-tuning.

Development

The program was originally developed for System 3 in Hungary for almost a year by a team called SoftView (an internal development team of Novotrade Software) but the financial advance for the work was refunded and the Hungarian team was uncredited for its work. SoftView developed it in its proprietary Forth-like language as a foundation for portability. A lot of time was spent developing the programming language and game engine. The team had some of the levels done, but missed all the deadlines, so the code was returned to London by Cale, and the engine rewritten for the Commodore 64 by John Twiddy.

Cale said: "Basically, the whole idea – the whole concept – was mine. The vision of The Last Ninja as an isometric adventure was something I was very passionate about. Obviously, the machines back then weren't powerful enough to create fully 3D games, so an isometric viewpoint seemed to be the right solution to move away from the standard side-scrolling platform games. We wanted to do something a bit different, something that would really capture the imagination.

Reception

Computer Gaming World stated that "there is no exaggerating the graphic excellence of" The Last Ninja. It was very successful as an original Commodore 64 game. In Europe, its sales alone were in excess of 750,000 units and international multi-format sales exceeded 2,000,000 units. According to System 3's Mark Cale, about 4 million copies of the game were sold in all. It was the best-selling C64 game at the time.

The game won many awards and was universally critically acclaimed as original and ground-breaking. It was a runner up for Game of the Year at the Golden Joystick Awards '88. According to UGO: "For a 20+ year old game, The Last Ninja is surprisingly advanced, sporting a combat system which allows specific body parts to be targeted, environmental obstacles, multiple weapons and hidden items galore".

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX31 December 1987Europe
Acorn Electron31 December 1988Europe
MS-DOS31 December 1988North America
Apple IIGS31 December 1988North America
BBC Microcomputer System31 December 1988Europe
Apple II31 December 1989North America
Atari ST/STE31 December 1990Europe
Amiga31 December 1990Europe
Acorn Archimedes31 December 1992Europe
Wii25 April 2008Europe · North America 23 February 2009

Editions and related releases

Included in
The Last Ninja Collection + Bonus GamesThe Last Ninja & IK Collection

In the same series

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.