Ludography
75/100
Players86 ratings
75/100
Critics7 reviews

Where to get it

Nintendo Land cover

2012 · Nintendo Entertainment Analysis & Development · Adventure · Arcade

Nintendo Land

Nintendo exclusive

Nintendo Land is a fun and lively virtual theme park filled with attractions based on popular Nintendo game worlds. Explore the Nintendo Land Plaza as your Mii character, and play in park attractions featuring unique and innovative gameplay made possible by the Wii U GamePad controller. Enjoy team, competitive, and solo gameplay experiences for up to five players!

Also known as
NintendoLand · 닌텐도랜드
Released
18 November 2012
Platforms
Wii U
Genres
AdventureArcadeLight gun shooterPartyPlatformerPuzzleRacingShooter
Developers
Nintendo Entertainment Analysis & Development
Publishers
Nintendo
Modes
MultiplayerSingle-player
Perspective
First personThird personBird view / IsometricSide view
Themes
ActionFantasyScience fictionParty
Country
Japan
Age ratings
USK 12PEGI 7ACB PGCLASS_IND LESRB E10+CERO A
Languages
DutchEnglishFrenchGermanItalianJapanesePortuguese (Portugal)RussianSpanish (Spain)
Copies sold
5.2 million as of 2022-03-31
Time to beat
7.5hmain story9.5hwith extras49hcompletionist

About

Nintendo Land is a 2012 party video game developed and published by Nintendo for the Wii U. The game was first announced at E3 2012 during Nintendo's press conference, and was released as a pack-in launch title for the system.

Nintendo Land features twelve minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park with an Attraction Tour train designed as a tournament that utilizes all minigames. The minigames are designed to demonstrate the concept of the Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities. Some minigames incorporate the Wii Remote Plus and Nunchuk controllers for alternate control schemes and multiplayer support, which also helps exhibit "asymmetric gameplay", a concept in which certain players have different experiences based on the controller they use.

Keywords

  • ghosts
  • minigames
  • robots
  • archery
  • amusement park
  • asymmetric gameplay
  • online
  • boss fight
  • split-screen multiplayer
  • platform exclusive
  • 60 fps on consoles
  • voice acting

Media

The articlegameplay, story, development, reception

Gameplay

Nintendo Land takes place in an amusement park setting, which serves as a hub for the twelve minigames, which are depicted as the park's attractions. A robotic character named Monita guides the player through the game's features and attractions. The first twelve minigames of Nintendo Land are based on popular Nintendo franchises; two of the attractions (Metroid Blast and Mario Chase) are based on Wii U tech demos shown at E3 2011, but are modified to feature Nintendo characters. These minigames are designed to incorporate elements which utilize the features of the Wii U GamePad, often in conjunction with other players using Wii Remotes and Nunchucks (with some games supporting up to five players in this configuration).

The combination of Wii Remotes and Wii U GamePads allows for asymmetric gameplay, where players have different experiences depending on which controller scheme they use. Completing minigames and certain objectives earns coins, which can be used to play a single-player pachinko minigame. Winning pachinko stages will earn new items (of which there are 200) for decorating the Nintendo Land hub area.

Development

Development of Nintendo Land started shortly after the release of Wii Sports Resort and was made at a time when the Wii U had not been finalized yet which led to the team experimenting with different prototypes. One of said prototypes involved the use of a gyroscope, which directly led to Shigeru Miyamoto incorporating the technology into the Nintendo 3DS.

The team's goal was to create a product that showcased all the features the new console could do. This led to a problem, as unlike the similar Wii Sports, the games were not inherently related. Early on one staff member suggested that they attempt to do something that would unite the various Nintendo franchises. As the team considered this too grand a concept, the idea was at first not taken seriously.

Reception

Nintendo Land received "generally favorable" reviews from critics, according to the review aggregation website Metacritic. In Japan, four critics from Famitsu gave the game a total score of 35 out of 40.

Critics praised the game's party atmosphere and attractions, particularly the way they were developed and built up, though a few were critical of simply showing Wii U GamePad capabilities. IGN praised the game for showing the Wii U capabilities, its gameplay, and its detailed and HD graphics, claiming that "Wii Sports has met its match" and giving it an 8.7 score.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Wii U18 November 2012North America · Europe 30 November 2012 · Australia 30 November 2012 · Japan 8 December 2012 · Brazil 26 November 2013

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
Wii U0005000010102100Europev32
0005000010101F00Japanv32
0005000010102000North Americav32

Editions and related releases

Included in
Super Mario 3D World and Nintendo Land BundleJust Dance 2014 Basic Pack

Games like this

Collections8 collections

Platform libraries

Years

Series and characters

Genres

Description adapted from its source, CC BY-SA 4.0.