Ludography
79/100
Players82 ratings
86/100
Critics9 reviews

Where to get it

Pikmin 3 cover

2013 · Nintendo EAD Software Development Group No.4 · Adventure · Light gun shooter

Pikmin 3

Nintendo exclusive

Explore an alien world like no other in the third edition of Nintendo's strategic adventure series. In Pikmin 3, players take command of three explorers and a legion of adorable Pikmin in a fight for survival. By employing the unique abilities of these tiny Pikmin creatures, players will solve puzzles, battle dangerous predators, and recover food needed to save the explorers’ depleted home planet.

Released
13 July 2013
Platforms
Wii U
Genres
AdventureLight gun shooterReal-time strategy
Developers
Nintendo EAD Software Development Group No.4
Publishers
Nintendo
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction

About

Pikmin 3 is a 2013 real-time strategy and puzzle video game developed and published by Nintendo for the Wii U video game console. It is the sequel to the GameCube games Pikmin (2001) and Pikmin 2 (2004), and it was released in Japan on July 13, 2013, and in all other regions the next month. Shigeru Miyamoto announced Pikmin 3 on July 16, 2008, for the Wii console, later stating at E3 2011 that it had transitioned to the Wii U.

The game builds upon existing elements of the Pikmin series, adding more player characters, Pikmin types, and support for Off-TV Play and downloadable content. In the single-player campaign, the player controls three alien captains: Alph, Brittany, and Charlie, who explore the surface of a planet they name PNF-404 in search of cultivable fruit seeds to save their home planet, Koppai, from famine. They befriend the Pikmin, who assist them in combat, solving puzzles, and gathering resources.

›Story

The inhabitants of the planet Koppai are facing a devastating famine, their world stripped bare by a booming population and dwindling resources. Desperate for a solution, they send survey ships across the galaxy in search of new sources of food, and one returns with promising news of a distant, fertile world teeming with cultivable life. Three Koppaite explorers, the engineer Alph, the botanist Brittany, and the captain Charlie, are dispatched to this planet to gather the food that could save their people. But when their ship malfunctions and crash-lands, the trio are scattered across an unfamiliar wilderness. Stranded and separated, each must rely on the strange plant-like creatures known as Pikmin to survive, reunite with their crewmates, and recover the means to complete their vital mission.

Keywords

  • spaceship
  • micromanagement
  • multiple protagonists
  • sequel
  • high score
  • day/night cycle
  • split-screen multiplayer
  • polygonal 3d
  • touch controls
  • off-tv play
  • nintendo network
  • downloadable content

Media

The articlegameplay, story, development, reception

Gameplay

The player controls a captain, which commands a horde of up to 100 plant-like creatures called Pikmin, and uses their unique abilities to explore the world, combat enemies, solve puzzles, and amass fruits. Pikmin can be directed to accomplish various tasks, such as building bridges, destroying barriers, collecting spoils, and defeating enemies. They come in various colors and different physical features that signify their special abilities and immunities to hazards. For example, Red Pikmin are immune to fire and are stronger than other Pikmin, Yellow Pikmin are immune to electricity and can be thrown farther, and Blue Pikmin are immune to water.

Pikmin 3 retains the Red, Yellow, and Blue Pikmin, and it also introduces two Pikmin types: the grey-colored Rock Pikmin, which can destroy tough barriers and are immune to being crushed by heavy objects; and the pink-colored Winged Pikmin, which can attack airborne enemies and travel through the air and over water. The game also retains the White Pikmin, which poisons enemies when eaten, and the Purple Pikmin, which have the strength of ten Pikmin, both of which are from Pikmin 2, but are only available in the side modes of this game.

Story

In the year 20XX, the inhabitants of the planet Koppai are suffering from famine as a result of a "booming population, booming appetites, and a basic lack of planning". Having scouted multiple planets with their SPERO ships to find ones with resources, one returns positive after scouting the Pikmin planet, which they call PNF-404. It has an abundance of cultivable food, and so three Koppaite captains are sent to explore the planet and retrieve the food sources that will save their planet: the engineer Alph, the botanist Brittany, and the captain Charlie. S.

Drake, malfunctions and crash-lands, separating the three. Charlie falls to the Distant Tundra and meets the Yellow Pikmin, but is eaten by the Vehemoth Phosbat. Alph awakens in the Tropical Wilds and meets the Red Pikmin, who help him recover their ship. Alph learns that the "cosmic-drive key", which is required to return to Koppai, has disappeared following the crash.

Development

Shigeru Miyamoto first hinted about the possibility of a new Pikmin game in a July 2007 interview with IGN, saying "I certainly don't think we've seen the last of Pikmin. I definitely would like to do something with them, and I think the Wii interface in particular is very well suited to that franchise." A later CNET.com interview in April 2008 reported that "For now, Miyamoto looks ahead to other projects for the Wii, mentioning his desire to continue the Pikmin series."

A new Pikmin game was confirmed at E3 2008 during Nintendo's developer roundtable, in which Miyamoto stated that his team were working on a new entry in the series. Details concerning gameplay and development were left unmentioned. At Miyamoto's roundtable discussion at E3 2011, Miyamoto stated that Pikmin 3 development was moved to Wii U, the Wii's successor. He said that the Wii U's HD graphics and secondary-screen GamePad would work better for it.

Reception

The game received generally favorable reviews. Most reviewers praised its well designed levels, high-quality graphics, and gameplay. In Japan, four reviewers from Famitsu gave the game a total score of 37/40, with one of the critics giving a perfect score of 10/10. The Sunday Times gave it 5 out of 5 stars.

8/10, praising its design but stating that it was too short. ITF Gaming gave it a 9/10 for its lush, well-crafted environments. Ben Croshaw of The Escapist praised the graphics, controls, and incentive for urgency, but critiqued the Wii U for not initially utilizing the touch screen as a means of individually selecting targets.

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii U13 July 2013Japan · Europe 26 July 2013 · North America 3 August 2013 · Brazil 26 November 2013

Editions and related releases

Expanded editions
Pikmin 3 Deluxe

Games like this

Collections7 collections

Platform libraries

Years

Genres

Development status

Description adapted from its source, CC BY-SA 4.0.