Ludography
60/100
Players10 ratings
79/100
Critics2 reviews
Noby Noby Boy cover

2009 · Bandai Namco Holdings · Action · Arcade

Noby Noby Boy

PlayStation console exclusive

Noby Noby Boy is an Action game, developed and published by Bandai Namco Games, which was released in 2009.

Released
19 February 2009
Platforms
PlayStation 3iOS
Genres
ActionArcadeIndieSports
Developers
Bandai Namco Holdings
Publishers
Bandai Namco Entertainment
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionSandbox
Country
Japan
Age ratings
PEGI 3CERO AESRB E

About

Noby Noby Boy is a video game for the PlayStation 3 and iOS, developed by Keita Takahashi and published by Namco Bandai. The PlayStation 3 game was released worldwide on February 19, 2009 while the iOS version was released the following year on February 18, 2010.

In the game, the player controls the character Boy, who can stretch his body. One of the meanings of "nobi" is "stretch" in Japanese. "Nobinobi" also means "carefree" in Japanese, so the game's title is a play on words with both of these meanings.

Keywords

  • baseball
  • helicopter
  • basketball
  • gravity
  • weird
  • robots
  • ufo
  • artsy
  • abstract
  • custom soundtrack
  • dog
  • playstation network

Media

The articlegameplay, story, development, reception

Gameplay

The player takes control of a worm-like quadrupedal character referred to as Boy. Using the controller, the left analog stick moves the front of Boy while the right stick controls the back. By moving both ends in opposite directions, the player can stretch the Boy's abdomen to colossal lengths. The player can maneuver the Boy around its environment, interacting with stationary objects like houses, or AI-controlled characters such as barnyard animals.

The player accumulates points by how much they stretch during gameplay. These points can be submitted online via a character called Sun to another character called Girl. Points submitted online by players to Girl will be added cumulatively, causing Girl to stretch and unlock new levels. Beginning on Earth, GIRL has stretched to the Moon, Mars, Jupiter, Saturn, Neptune, Pluto and stretched back toward the Sun, and ultimately to Earth again, each unlocking new playable environments for Boy to stretch in.

Development

The game was first shown at a press conference held during Sony's PlayStation Premiere 2007 event in Tokyo. Takahashi showed a silver stretch hose with two pink balls at the ends, explaining that it wasn't a controller, but a visual aid to help explain the game. A 30-second demonstration clip featuring the character "Boy" was shown.

A playable prototype of the game was showcased at the GameCity 2007 International Interactive Entertainment Festival, where Takahashi delivered the festival's Vision Statement for the year. In the demo; as many as three Boys were shown interacting on a flat plane filled with barnyard animals; their elastic bodies were used to snap, whip, entangle, and drag themselves around. The Boys could swallow animals, distending the Boys' bellies, which could then be whipped to the posterior to be expelled.

Reception

The PlayStation 3 version received "generally favorable reviews" according to the review aggregation website Metacritic. As of May 2009, the same console version sold "about 100,000" units. Since the game's release, Takahashi had said that he was "not completely satisfied with the game".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 319 February 2009Japan · Worldwide 19 February 2009 · Europe 19 February 2009 · North America 19 February 2009
iOS18 February 2010Worldwide

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.