

1985 · Arcade · Maze
Nonterraqueous
You are navigating a maze in order to destroy an omnipotent master computer.
- Released
- 1985
- Platforms
- Amstrad CPCCommodore 64Commodore C64/128/MAXZX Spectrum
- Genres
- ArcadeMaze
- Developers
- —
- Publishers
- Mastertronic
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- United Kingdom
- Languages
- English
About
Nonterraqueous is a computer game for the Amstrad CPC, ZX Spectrum, and Commodore 64, released by Mastertronic in 1985.
Keywords
- cyberpunk
Media
The articlegameplay, story, development, reception
Gameplay
The player controls a robot (which resembles an eyeball) whose mission is to destroy the central computer currently in control of the planet Nonterraqueous. The robot has a "psyche" value which is reduced every time contact is made with a surface, requiring fine control over the robot's movements. Barring the way are enemies which can be shot with the robots lasers, "photon thrusters" (white barriers that pulsate and kill the robot instantly if they contact), and other obstacles, some of which can only be destroyed by finding a bomb and dropping it in the room.
Along the way, there are stations at which the robot can "recharge" its psyche, although some are deadly to use, and knowing which ones can only come from experience. There are also "SWAP" stations that allow the robot to transform into a form which doesn't allow shooting lasers but is invulnerable to some otherwise deadly obstacles. Also along the way is a long vertical corridor which is seemingly impassable until a rocket at the bottom of the vertical shaft is activated, catapulting the player up several dozens levels and through the barrier.
Releases by platformdates and regions as published
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Collections2 collections
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
