
- 70/100
- Players44 ratings
- 70/100
- Critics11 reviews
More scores
- Metacriticcritics
- 75/100
- Metacritic usersuser score
- 69/100
- GameFAQsTough
- 3.47/5
- Player reviews
- 87% positive1,632 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$19.99
Where to get it

2015 · Devolver Digital · Adventure · Arcade
Not a Hero
Professional assassin turned amateur campaign manager Steve is charged with cleaning up the city by an anthropomorphic rabbit and mayoral candidate from the future named BunnyLord. Now Steve and his expanding roster of dubious heroes must wield their unique skills to shoot, slide, dive and take cover behind a political platform built on ethics, accountability, and an inordinate amount of gunfire. Eliminate the criminal underworld of the city’s three major districts and persuade undecided voters to your cause, tackling the issues that matter by putting a gun in the mouth of those issues. Through the power of ISO-Slant technology and a wasted youth, London-based developer Roll7 (OlliOlli) delivers the greatest 2¼D cover-based indie shooter of all-time, ever.
- Released
- 14 May 2015
- Platforms
- AndroidLinuxNintendo SwitchPlayStation 4WindowsXbox OnemacOS
- Genres
- AdventureArcadeIndieShooterTacticalTactical shooter
- Developers
- Devolver DigitalRoll7
- Publishers
- Devolver Digital
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionComedy
- Country
- United Kingdom
- Age ratings
- ESRB MPEGI 16CLASS_IND 16
- Languages
- English, French, German, Italian, Spanish (Spain)
- Time to beat
- 5hmain story10hcompletionist
About
Not a Hero is a 2015 shooter video game developed by Roll7 and published by Devolver Digital for Windows. It was released on OS X and Linux on 1 October 2015 and PlayStation 4 on 2 February 2016, with the PlayStation Vita version being cancelled. A Super Snazzy Edition, including a new extra campaign, was released on Xbox One by Team17 in May 2016, and on Nintendo Switch by Devolver Digital in August 2018.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Not a Hero is a 2D side-scrolling cover-based shooter presented in a pixel art style. Players can choose one of nine protagonists at the start of each level, each with their own twists on the mechanics of the game. The player is equipped with a primary weapon that can be upgraded temporarily or for the rest of the level with various upgrades found on the map. The player can pick up special weapons, such as deployable turrets or, more bizarrely, exploding cats.
The player is unable to jump but can slide, and is able to use this to take cover against objects in the game world or tackle enemies, leaving them open to an execution. The player can only sustain a few hits, but health is regenerated quickly.
Story
The anthropomorphic, purple rabbit BunnyLord has travelled back in time from 2048 to be elected as mayor to save the world as it is known from total destruction and alien invasion. During his candidateship, he needs to show the citizens why he should be elected and sets up freelance anti-heroes to clean up crime in the city under his name.
Development
Not a Hero was originally created under the title Ur Not a Hero by John Ribbins as a free indie game to accomplish his game list of ideas he made in 2012, which also included OlliOlli. Ur Not a Hero was released to on The Daily Click under the user name butterfingers on 10 January 2013. Although Not a Hero mostly relies on Ur Not a Hero, its mechanics are based on three games from John Ribbins' list: the cover-based shooter aspect, and with that the major aspect, comes from Ur Not a Hero, the indoor level design comes from his game Jeffrey Archer and BunnyLord's randomly generated sentences and sounds are from his game Hackathor. Roll7 later developed the game further, partnering up with ISO-Slant, a Clickteam Fusion add-on to make a 2D game appear 2¼D and to make one able to look around it using ISO-Slant glasses.
This port was arranged by Roll7's artist Jake Hollands, making Not a Hero the first game to use ISO-Slant technology. The visual style developed for the game is a bright pixel art. In an interview, lead artist Hollands stated "I learned to create pixel art in the week before my interview at Roll7 and got much better at it whilst working on Not a Hero, but don't plan to return to it - I think that outside of a nostalgic choice there should be a good reason to use it".
Reception
The PC and Xbox One versions received "generally favourable reviews", while the PlayStation 4 and Switch versions received "mixed or average reviews", according to the review aggregation website Metacritic.
Eurogamer gave the PC version an average review, saying, "Not a Hero isn't perfect, but it does enough to confirm that Roll7 is a developer to watch." EGMNow gave the PlayStation 4 version seven out of ten, saying, "The explosion-happy, pixel-art world of Not a Hero can be fun for short bursts. However, its inability to take anything seriously—paired with an intense objective system—leaves it somewhere in the middle."
Releases by platformdates and regions as published
Editions and related releases
- Downloadable content
- Not a Hero - Me, Myself & Bunnylord
- Expanded editions
- Not a Hero: Super Snazzy Edition
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Collections5 collections
Platform libraries
- PlayStation 4 games (M–Z)List
- Nintendo Switch games (H–P)List
- Cancelled PlayStation Vita gamesCancelled Vita games
Years
- Games released in 2015List › April–June
- Games released in 2016List › January–March
- Games released in 2016List › April–June
Description adapted from its source, CC BY-SA 4.0.
