Ludography
OutRun cover

1986 · Sega AM2 · Arcade · Racing

OutRun

NEC console exclusive

OutRun is a racing game originating in the arcades. The player can race across varied terrain in a readily available Ferrari, complete with a female passenger, over a series of short tracks.

Released
20 September 1986
Platforms
Amstrad CPCArcadeAtari STCommodore 64MS-DOSMSXSharp X68000TurboGrafx-16ZX Spectrum
Genres
ArcadeRacing
Developers
Sega AM2
Publishers
—
Series
OutRun
Modes
Single-player
Perspective
Third person
Themes
ActionNon-fiction
Country
Japan
Languages
English
Time to beat
1hmain story1hwith extras1hcompletionist
Composers
Hiroshi Kawaguchi

About

Out Run is a 1986 racing video game developed and published by Sega for arcades. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations before time runs out.

Out Run was designed by Yu Suzuki, who traveled to Europe to gain inspiration for the stages. Suzuki's original concept was to base it on the 1981 American film The Cannonball Run, of which he was a fan. He disliked racing games in which cars exploded on impact, and wanted gamers to enjoy the experience of driving and to feel "superior".

Keywords

  • 2.5d
  • street racing
  • multiple endings
  • drifting
  • demake
  • high score
  • day/night cycle
  • race cars
  • timer
  • motorsports
  • 60 fps on consoles
  • checkpoints

Media

The articlegameplay, story, development, reception

Gameplay

Out Run is a pseudo-3D racing video game in which the player controls a Ferrari Testarossa convertible from a third-person rear perspective. The camera is placed near the ground, simulating a Ferrari driver's position and limiting the player's view into the distance. The road curves, crests, and dips, which increases the challenge by obscuring upcoming obstacles such as traffic that the player must avoid. The goal is to reach the finish line against a timer.

Each stage ends in a checkpoint, and reaching the end of a stage provides more time. Near the end of each stage, the track forks to give the player a choice of routes leading to five destinations. The destinations represent different difficulty levels and each concludes with its own ending, among them the Ferrari breaking down or being presented a trophy.

Development

During the mid-1980s, Sega had success in the arcades with games developed by Yu Suzuki. Hang-On (1985) was a good seller and Enduro Racer (1986) had been successful enough for Sega to consider a second production run. Both are motorcycle racing games, and Out Run was Suzuki's chance to develop a car racing game. His original concept was to base the game on the 1981 American film The Cannonball Run, of which he was a fan. He disliked racing games in which cars exploded on impact, and wanted gamers to enjoy the experience of driving and to feel "superior".

Suzuki conceived the setting across the United States, and he requested to scout various locations there. According to Suzuki's boss, Youji Ishii, Sega president Hayao Nakayama believed the US was too unsafe, and suggested Europe as a safer option. Additionally, Suzuki concluded that the US was too "large and empty" for the design. He scouted Europe for two weeks in a BMW 520 for ideas.

Reception

In Japan, Out Run topped the Game Machine charts for upright/cockpit arcade cabinets in November 1986, and remained at the top of the charts in the following month. It was Japan's highest-grossing upright/cockpit arcade game during the latter half of 1986, and the overall seventh highest-grossing upright/cockpit arcade game of 1986. Out Run went on to become Japan's highest-grossing arcade game of 1987. In North America, it topped the RePlay dedicated arcade game chart in February 1987, and went on to become the highest-grossing arcade game of 1987 in the United States.

In the United Kingdom, it topped London's Electrocoin arcade charts for several months in 1987, from February through June, and was the top arcade game of the year. In Japan, it continued to rank among the annual highest-grossing dedicated arcade games for the next several years, ranking number three in 1988, number five in 1989, and number seven in 1990. In Europe, Out Run was the most popular arcade game during the late 1980s.

Legacy

Out Run was followed by the arcade sequels Turbo OutRun (1989), OutRunners (1992) and OutRun 2 (2003), and several sequels for home consoles, including OutRun 3-D (1988), Out Run Europa (1991), OutRun 2019 (1993) and OutRun 2006: Coast 2 Coast (2006). Sega also developed Rad Mobile (1990), which is similar to Out Run.

Former Sega arcade director Akira Nagai has credited Out Run and similar games for Sega's arcade success in the 1980s. According to Nagai: "Out Run, in particular, was really amazing for its time... Suzuki went on to make After Burner and a number of other games, but Out Run is still talked about with a special kind of wonder. With the taikan games, Sega's arcade business, which had been Sega's lowest performer in sales, gradually started to rise...

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade25 September 1986Japan · North America 1 November 1986 · Europe 1 December 1986
Sharp X68000CancelledUnreleased

Editions and related releases

Included in
Yu Suzuki Game Works Vol. 1
Followed by
Out-Run 3-D
Ported as
OutRun3D OutRunSega Ages Vol. 3: OutRunSega Ages Out Run
Remade as
Sega Ages 2500 Vol. 13: OutRun
Built on it
OutRunSega Ages Vol. 3: OutRunSega Ages 2500 Vol. 13: OutRun3D OutRunSega Ages Out Run

In the same series

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.