Ludography
Outtrigger cover

2001 · Sega AM2 · First-person shooter · Shooter

Outtrigger

Sega console exclusive

You might be good enough to join Interforce, a private enterprise formed to fight terrorism, but to lead the team, you'll have to prove you're better than the other members. Outtrigger is a combat game that features both first- and third-person perspectives, and while it comes with a batch of single-player scenario missions, the game favors multiplayer mayhem. A split-screen mode for up to four players allows friends to compete in-house, and online cooperative play lets you form teams over the Internet. Settings include castle ruins, an observatory, abandoned train stations, and more. The game's cache of weapons includes flamethrowers, photon torpedoes, and rocket launchers, to name a few.

Released
24 July 2001
Platforms
ArcadeDreamcast
Genres
First-person shooterShooterThird-person shooter
Developers
Sega AM2
Publishers
—
Perspective
First personThird person
Themes
Action
Country
Japan
Age ratings
ESRB T

About

Outtrigger is a first/third-person shooter video game developed by Sega for the Sega NAOMI arcade cabinet and the Dreamcast. The game was originally released in 1999 for the arcades and was later ported over to the Dreamcast in 2001. The player character of Outtrigger is a member of an anti-terrorist group, and can be chosen between default characters with different specialties or a custom character, and can utilize a number of power-ups. Reception to Outtrigger was generally positive, praising the gameplay and mechanics, though criticizing the removal of online play in the European version of the game.

Keywords

  • modern warfare
  • mech
  • robots
  • counter-terrorists
  • online
  • easter egg
  • high score
  • explosion
  • challenges
  • modern military
  • character select screen
  • polygonal 3d

Media

The articlegameplay, story, development, reception

Gameplay

The plot of Outtrigger has the player working as a member of an anti-terrorist group. The player chooses one of four characters to play as. Each character has a weapons specialty, such as laser pulse rifles or sniper guns, as well as different attributes such as speed and jumping ability. Along with the default characters, there is an edit mode for players to create their own character by combining weapons of other characters.

Each character is limited to three weapons: a general shooting weapon, an artillery-type explosive weapon, and grenades. The stages of the game have a number of power-ups, including thermography allowing players to see through walls, a plasma cannon that shoots a ball of energy which can bounce off walls, and a power-up icon that temporarily increases damage. The game also has a frag system where fragging an opponent gives the player an opportunity to collect a coin for an extra point, encouraging players to directly confront and frag opponents rather than picking off enemies from a secluded corner. A local multiplayer deathmatch mode is also available, along with online play except in Europe.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 December 1999Japan
Dreamcast24 July 2001North America · Japan 2 August 2001 · Europe 3 August 2001

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Publishers

Description adapted from its source, CC BY-SA 4.0.