Ludography
79/100
Players38 ratings
57/100
Critics5 reviews

Where to get it

Outward cover

2019 · Maximum Games · Role-playing · Indie

Outward

Outward is an open world RPG that you play alone or with friends, either online or in splitscreen. It's more than just an open world RPG you can play coop though: it is an adventurer life simulator. You live the life of an adventurer, from his or her humble beginnings up until retirement. Your life isn't only about killing monsters and looting: you need to eat, drink and sleep; preparing accordingly before jumping into danger. Everything is meant to feel more real and consequential, while still taking place in a high fantasy universe with magic and exotic creatures.

Released
26 March 2019
Platforms
PlayStation 4PlayStation 5StadiaWindowsXbox One
Genres
Role-playingIndie
Developers
Maximum GamesNine Dots Studio
Publishers
Koch MediaDeep Silver
Modes
Co-opLocal multiplayerMultiplayerSingle-player
Perspective
Third person
Themes
FantasySurvivalOpen world
Engine
Unity

About

Outward is an open world fantasy role-playing video game developed by Canadian studio Nine Dots and published by Deep Silver. The game can be played in multiplayer both online and locally through split-screen. The game focuses on survival as well as the concept of the player being a commoner rather than a hero, and features several survival game aspects. It released for PlayStation 4, Windows, and Xbox One in March 2019, Google Stadia in November 2020, and for PlayStation 5 and Xbox Series X/S alongside the launch of Outward: Definitive Edition in May 2022.

Keywords

  • hunting
  • magic
  • pax west 2016

Media

The articlegameplay, story, development, reception

Gameplay

On top of more traditional gameplay of action role-playing games, Outward includes several survival aspects, such as having to carefully watch one's warmth, hunger, fatigue and thirst. It's also possible for the player character to suffer from such conditions as a cold, a disease or indigestion. Losing all of one's health in battle can lead to a variety of consequences, including being imprisoned by enemies or being brought back to safety by an NPC. The game has an auto-save system, meaning the player is unable to manually save and return to earlier saves upon death or other such setbacks.

While the game has a magic system, spells were specifically designed to be challenging to obtain. Similarly, skills and stat increases must all be earned by completing quests for NPCs or paying experts to receive training. Quests have multiple outcomes, and success or failure can permanently affect the game world and how the story progresses, such as a character being convinced to stay in a faction, or an important city being permanently destroyed if the player fails to kill certain characters.

Story

The game starts with the player character, an inhabitant of the city of Cierzo, getting shipwrecked off the coast of their home city. They had previously inherited a debt called a Blood Price from their ancestors, a debt that must be periodically paid. A Blood Price affects all members of a given family, and the voyage was meant to pay it off. Now penniless, and despite having barely survived the deadly wreck, they are given only five days by the desperate townsfolk to pay off this debt and retain the family holdings.

Once this debt has been paid, or the players home has been seized, the player is given multiple ways to react to their unfair situation and the true story begins. They can free themselves of their bloodline by joining the Holy Mission of Elatt, enter a new spotless bloodline by helping the Blue Chamber Collective, or free themselves of the entire system through the Heroic Kingdom of Levant. These three factions are trapped in a stalemate; the Blue Chamber wants to uphold the current status quo, the Kingdom of Levant wants to overthrow what they see as an unfair Blood Price system and let people live for themselves, and the Holy Mission similarly rejects the bloodline and social systems upheld by the Blue Chamber but only because it hinders the forming of a unified front against the common enemy of mankind, an otherworldly force called the Scourge. After the player joins a faction, the stalemate starts to crack and global events begin to progress.

Development

Nine Dots set out to design a game that was intentionally ambitious for a small studio as they wanted to prove that it was not necessary to use what they deemed as unhealthy habits, such as crunch, when making games.

The ability to play the game in split screen came about because CEO Guillaume Boucher-Vidal loved playing games that way with his family and bemoaned the fact that he couldn't play RPGs such as The Elder Scrolls V: Skyrim or Oblivion that way. Boucher-Vidal noted that implementing such a feature was "extremely difficult" and that the team had to make "heavy sacrifices to make it work", noting that "Making it happen in our game made us understand why it was so rare nowadays". The team also noted that the relatively low budget prevented the game from having elaborate cutscenes or lip synching, which made it difficult to construct marketing material. The game was ported to Nintendo Switch by Sneakybox and published by Plaion.

Reception

The game received "mixed or average" reviews according to review aggregator platform Metacritic.

Outward has sold over one million copies.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 426 March 2019Worldwide
Xbox One26 March 2019Worldwide
Windows26 March 2019Worldwide
Stadia30 November 2020Worldwide
PlayStation 517 May 2022Worldwide

Editions and related releases

Included in
Outward Adventurer Bundle
Downloadable content
Outward: The SoroboreansOutward: The Three Brothers

Games like this

Collections4 collections

Years

Description adapted from its source, CC BY-SA 4.0.