Ludography
82/100
Players1,176 ratings
89/100
Critics24 reviews

Where to get it

Overwatch Classic cover

2016 · Blizzard Entertainment · First-person shooter · Hero shooter

Overwatch Classic

Join the fight for the future in the world of Overwatch and choose your hero from a diverse cast of soldiers, scientists, adventurers, and oddities. Bend time, defy physics, and unleash a dizzying array of extraordinary powers and weapons. Engage your enemies in iconic locations from around the globe in the ultimate team-based shooter.

Released
24 May 2016
Platforms
Nintendo SwitchPlayStation 4WindowsXbox One
Genres
First-person shooterHero shooterScienceShooterStrategy
Developers
Blizzard Entertainment
Publishers
Blizzard Entertainment
Modes
Multiplayer
Perspective
First person
Themes
ActionScience fictionComedy
Engine
proprietary engine
Country
United States
Age ratings
GRAC 15+PEGI 12CLASS_IND 12ACB MUSK 16ESRB T
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian and 2 more
Time to beat
3hmain story811hwith extras25hcompletionist
Directors
Jeff Kaplan, Chris Metzen

About

Overwatch (retroactively referred to as Overwatch Classic) was a 2016 live service multiplayer first-person shooter video game by Blizzard Entertainment. The game was first released for PlayStation 4, Windows, and Xbox One in May 2016 and Nintendo Switch in October 2019, with cross-platform play supported across all platforms. Described as a "hero shooter", Overwatch assigned players into two teams of six, with each player selecting from a large roster of characters, known as "heroes", with unique abilities. Teams worked to complete map-specific objectives within a limited period of time. Blizzard added new characters, maps, and game modes post-release, all free of charge, with the only additional cost to players being optional loot boxes to purchase cosmetic items.

Overwatch was Blizzard's fourth major franchise and came about following the 2014 cancellation of a massively multiplayer online role-playing game, Titan. A portion of the Titan team were inspired by the success of team-based first-person shooters like Team Fortress 2 and the popularity of multiplayer online battle arena games, and would go on to create a hero-based shooter which emphasized teamwork. Some elements of Overwatch borrowed concepts from the canceled Titan project. Overwatch was unveiled at the 2014 BlizzCon event and was in a closed beta from late 2015 to early 2016. An open beta before release drew in nearly 10 million players.

›Story

Soldiers. Scientists. Adventurers. Oddities.

In a time of global crisis, an international task force of heroes banded together to restore peace to a war-torn world:

OVERWATCH.

It ended the crisis and helped to maintain peace in the decades that followed, inspiring an era of exploration, innovation, and discovery. But after many years, Overwatch's influence waned, and it was eventually disbanded.

Overwatch is gone… but the world still needs heroes.

Keywords

  • assassin
  • martial arts
  • cyberpunk
  • cybernetics
  • competitive
  • genetic experiment
  • soldier
  • robots
  • real time tactics
  • london
  • online
  • class-based

Media

The articlegameplay, story, development, reception

Gameplay

Overwatch was an online team-based game generally played as a first-person shooter. The game featured several different game modes, principally designed around squad-based combat with two opposing teams of six players each. Players selected one of over two dozen pre-made hero characters from one of three class types: Damage heroes that deal most of the damage to attack or defend control points, Tank heroes that can absorb a large amount of damage, and Support heroes that provide healing or other buffs for their teammates.

Each hero had a unique skill kit, defining their intrinsic attributes like health points and running speed, their primary attacks, several active and passive skills, and an ultimate ability that can only be used after it has been charged through dealing damage to enemies and healing allies. Players could change their hero during the course of a match, as a goal of Overwatch's design was to encourage dynamic team compositions that adapt to the situation. The game's genre has been described by some journalists as a "hero shooter", due to its design around specific heroes and classes.

Story

The backstory to Overwatch is described through animated shorts and other information distributed by Blizzard in promoting the game.

Overwatch was set sixty years into the future of a fictionalized Earth, thirty years after the resolution of what is known as the "Omnic Crisis." Before the Omnic Crisis, humanity had been in a golden age of prosperity and technology development. Humans developed robots with artificial intelligence called "omnics", which were put to use to achieve economic equality, and began to be treated as people in their own right. The Omnic Crisis began when the worldwide automated "omnium" facilities that produced them started producing a series of lethal, hostile robots that attacked humankind. After individual nations' efforts failed to ward off the omnics, the United Nations quickly formed Overwatch, an international task force designed to combat this threat and restore order.

Development

Overwatch was developed by Blizzard Team 4 and published by Blizzard Entertainment. The game came about in the aftermath of Blizzard's decision to cancel the massively multiplayer online role-playing game Titan in 2013, a project that had been in development for about seven years. While most others assigned to the project were transferred to other departments within Blizzard, a small team of about 40 people, led by director Jeff Kaplan, were tasked to come up with a new concept for a game in a few months. After some brainstorming, they came onto the idea of a hero team-based shooter, building upon the success of games like Team Fortress 2 and multiplayer online battle arenas. They started with assets developed for Titan to demonstrate the proof-of-concept and were greenlit to build out the full game, the first new intellectual property that Blizzard had developed since StarCraft.

The intra-company experience of Titan's cancellation served to help drive the narrative and setting. They created an optimistic vision of the near-future, some decades following the Omnic Crisis and the formation and collapse of the peacekeeping Overwatch group. This allowed them to create a diverse cast of characters, including non-human ones, and colorful settings from around the globe.

Reception

Before its release, Overwatch experienced a period of pre-launch attention not typically expected; Game Revolution noted that "[Overwatch's] reputation has quickly permeated through cyberspace, attracting attention from people who may not traditionally put down $40 to $60 each time a new first-person shooter releases." The game's open beta, which attracted 9.7 million players, was very heavily covered by the media.

Overwatch received "universal acclaim" upon release, according to review aggregator Metacritic. IGN's Vince Ingenito praised the game's characters and maps, writing "Overwatch takes just about every possible opportunity to make its cast and locales seem like people and places rather than puppets and scenery." Ingenito added that the game has a "strong online experience that gets you into games quickly and reliably."

Legacy

Overwatch's fan base has been noted to be generally kind and supportive; Daniel Starkey of Wired wrote, "where many fresh games struggle with an endless stream of player complaints and developer-prodding, Overwatch's community is vivacious and jubilant." A gamer with cerebral palsy publicly praised the game's customizable controls, which let him make his first snipe in a video game. One of Blizzard's artists, Roman Kenney, drew concept art based on one player's daughter's original Overwatch character design. Blizzard altered one of the game's maps to include a tribute to an avid Chinese fan of the game who died from injuries while trying to stop a motorcycle theft on the day before the game's public release.

Blizzard has encouraged fans of Overwatch to make artistic content based on the game. To support this, Blizzard released the hero reference kit before release, providing official colors and costume and weapon designs for all 21 heroes present at the game's launch. Fans have used these, the game's animated media, and other assets to create a large amount of content, including art, cosplay, and anime opening-style music videos.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 4Offline24 May 2016Worldwide · Worldwide 3 October 2022
Xbox OneOffline24 May 2016Worldwide · Worldwide 3 October 2022
WindowsOffline24 May 2016Worldwide · Worldwide 3 October 2022
Nintendo Switch15 October 2019Worldwide

Editions and related releases

Followed by
Q73163646
Ported as
Overwatch: Legendary Edition
Built on it
Overwatch: Legendary Edition
Editions
Overwatch: Collector's EditionOverwatch: Game of the Year Edition

Games like this

Collections1 collection

Description adapted from its source, CC BY-SA 4.0.