Ludography
83/100
Players856 ratings
89/100
Critics23 reviews
More scores
Metacritic31 critic reviews
86/100
Metacritic usersuser score
86/100
GameFAQsJust Right
4.13/5
Player reviews
95% positive257,297 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$29.99

Where to get it

Titanfall 2 cover

2016 · Respawn Entertainment · Adventure · First-person shooter

Titanfall 2

Titanfall 2 is a first-person shooter with both a single-player campaign and competitive multiplayer. The campaign follows a Militia rifleman who bonds with a Titan, a large bipedal mech, after his pilot is killed. Gameplay combines fast-paced infantry movement, including wall-running and double-jumping, with sections where the player controls the Titan in combat. Multiplayer features team-based modes with players fighting as both Pilots and Titans on the same battlefield.

Released
28 October 2016
Platforms
PlayStation 4WindowsXbox One
Genres
AdventureFirst-person shooterScienceShooter
Developers
Respawn Entertainment
Publishers
Electronic Arts
Series
Titanfall
Modes
Co-opSingle-player
Perspective
First person
Themes
ActionScience fiction
Engine
Source
Country
United States
Age ratings
GRAC 19+USK 18ACB MA 15+CERO DESRB MPEGI 16
Languages
Chinese (Traditional), English, English (UK), French, German, Italian, Japanese, Polish, Portuguese (Portugal), Russian, Spanish (Spain)
Entry
#2 in Titanfall
Time to beat
4.5hmain story7hwith extras9.5hcompletionist
Composers
Stephen Barton

About

Titanfall 2 is a 2016 first-person shooter game developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's Titanfall, the game was released worldwide on October 28, 2016, for PlayStation, Windows, and Xbox One. In Titanfall 2, the player controls a titan, mecha-style autonomous machines and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from the Frontier Militia, who bonds with his mentor's Titan BT-7274 after his mentor, Tai Lastimosa, is killed in action. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from using a superweapon to destroy the planet Harmony, where the militia's base is located.

The game's two-year development cycle began in mid-2014. The decision to add a single-player campaign to the game came about because the team wanted to expand the game's player base. They came up with different ideas and prototypes and integrated them to form a single coherent campaign. Gargantia on the Verdurous Planet and buddy cop films, as well as the video game Half-Life inspired the game's campaign and narrative.

›Story

In the distant future, a conflict rages between the IMC and the Frontier Militia across the galaxy's outer colonies. Jack Cooper, a rifleman in the Militia with aspirations of becoming a Pilot, is stranded behind enemy lines when his mentor is killed in action. Bonded to his mentor's Titan, a massive combat mech called BT-7274, Cooper must complete a mission he was never trained for while being hunted by the IMC's elite mercenary forces.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Similar to its predecessor, Titanfall 2 is a first-person shooter where players can control both a pilot and their Titans—mecha-style robots that stand roughly five to eight meters tall. The pilot has a large variety of equipment that enhance their abilities during combat. All pilots have a jump kit which assists with parkour, double-jumping, and wall-running. Pilots have more specific abilities unique to each 'class' which augments their offensive and defensive ability, such as a grappling hook for enhanced mobility, or a holographic visual cloaking device.

Pilots use their jump kits to run on walls, movements which can be chained together to travel between locations quickly. The game introduces several new gameplay mechanics. These include: a movement system that allows players to slide on the ground, the pulse blade (which is a throwing knife that reveals the location of any nearby enemy), the holo-pilot, (a holographic pilot that mimics players' actions and appearance to confuse enemies), and a grappling hook, which can be used to slingshot players to a building/titan or reel other enemies it attaches to towards the user. The Pilots have a large arsenal of gadgets and weapons, such as shotguns, submachine guns, pistols, rifles, light machine guns, and grenades to fight their enemies.

Development

Respawn Entertainment, founded by Vince Zampella, and a team of ninety people developed the game. Titanfall's original director, Steve Fukuda, producer Drew McCoy, and composer Stephen Barton returned for the sequel. Production of the title began in mid-2014 with a two-year development cycle. Publisher Electronic Arts provided funding and marketing support. The game's development was completed on September 29, 2016, with Respawn confirming it had been declared gold, indicating it was being prepared for duplication and release.

Titanfall had a low engagement with players post-release, despite huge initial sales. Fukuda believed the dwindling size of the community was due mainly to the game's lack of a single-player campaign. Zampella confirmed the introduction of a single-player campaign was intended to expand the player base, and McCoy believed this could make the overall package more complete. The team's vision for the campaign was to make it different from other first-person shooters, especially Call of Duty.

Reception

Titanfall 2 received "generally favorable" reviews, according to review aggregator website Metacritic. GamesRadar selected it as their game of the year, while PC Gamer chose it as their shooter of the year. Polygon named it among the decade's best.

The game's plot received mixed reviews. Nic Rowen of Destructoid found it had an unsurprising and "by the number" sci-fi plot. He was disappointed by the campaign's five-hour length and noted that the emotional core of the story lacked development. Game Informer's Javy Gwaltney compared the plot to a "buddy comedy" remarking positively that BT is a relatable character.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows28 October 2016Worldwide
PlayStation 428 October 2016Worldwide · North America 28 October 2016 · Europe 28 October 2016
Xbox One28 October 2016North America · Worldwide 28 October 2016

Editions and related releases

Downloadable content
Titanfall 2: Monarch's ReignTitanfall 2: Angel City's Most Wanted BundleTitanfall 2: Nitro Scorch Pack
Editions
Titanfall 2: Ultimate Edition

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Description adapted from its source, CC BY-SA 4.0.