
- 83/100
- Players856 ratings
- 89/100
- Critics23 reviews
More scores
- Metacritic31 critic reviews
- 86/100
- Metacritic usersuser score
- 86/100
- GameFAQsJust Right
- 4.13/5
- Player reviews
- 95% positive257,297 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$29.99
Where to get it

2016 · Respawn Entertainment · Adventure · First-person shooter
Titanfall 2
Titanfall 2 is a first-person shooter with both a single-player campaign and competitive multiplayer. The campaign follows a Militia rifleman who bonds with a Titan, a large bipedal mech, after his pilot is killed. Gameplay combines fast-paced infantry movement, including wall-running and double-jumping, with sections where the player controls the Titan in combat. Multiplayer features team-based modes with players fighting as both Pilots and Titans on the same battlefield.
- Released
- 28 October 2016
- Platforms
- PlayStation 4WindowsXbox One
- Genres
- AdventureFirst-person shooterScienceShooter
- Developers
- Respawn Entertainment
- Publishers
- Electronic Arts
- Series
- Titanfall
- Modes
- Co-opSingle-player
- Perspective
- First person
- Themes
- ActionScience fiction
- Engine
- Source
- Country
- United States
- Age ratings
- GRAC 19+USK 18ACB MA 15+CERO DESRB MPEGI 16
- Languages
- Chinese (Traditional), English, English (UK), French, German, Italian, Japanese, Polish, Portuguese (Portugal), Russian, Spanish (Spain)
- Entry
- #2 in Titanfall
- Time to beat
- 4.5hmain story7hwith extras9.5hcompletionist
- Composers
- Stephen Barton
About
Titanfall 2 is a 2016 first-person shooter game developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's Titanfall, the game was released worldwide on October 28, 2016, for PlayStation, Windows, and Xbox One. In Titanfall 2, the player controls a titan, mecha-style autonomous machines and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from the Frontier Militia, who bonds with his mentor's Titan BT-7274 after his mentor, Tai Lastimosa, is killed in action. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from using a superweapon to destroy the planet Harmony, where the militia's base is located.
The game's two-year development cycle began in mid-2014. The decision to add a single-player campaign to the game came about because the team wanted to expand the game's player base. They came up with different ideas and prototypes and integrated them to form a single coherent campaign. Gargantia on the Verdurous Planet and buddy cop films, as well as the video game Half-Life inspired the game's campaign and narrative.
›Story
In the distant future, a conflict rages between the IMC and the Frontier Militia across the galaxy's outer colonies. Jack Cooper, a rifleman in the Militia with aspirations of becoming a Pilot, is stranded behind enemy lines when his mentor is killed in action. Bonded to his mentor's Titan, a massive combat mech called BT-7274, Cooper must complete a mission he was never trained for while being hunted by the IMC's elite mercenary forces.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Similar to its predecessor, Titanfall 2 is a first-person shooter where players can control both a pilot and their Titans—mecha-style robots that stand roughly five to eight meters tall. The pilot has a large variety of equipment that enhance their abilities during combat. All pilots have a jump kit which assists with parkour, double-jumping, and wall-running. Pilots have more specific abilities unique to each 'class' which augments their offensive and defensive ability, such as a grappling hook for enhanced mobility, or a holographic visual cloaking device.
Pilots use their jump kits to run on walls, movements which can be chained together to travel between locations quickly. The game introduces several new gameplay mechanics. These include: a movement system that allows players to slide on the ground, the pulse blade (which is a throwing knife that reveals the location of any nearby enemy), the holo-pilot, (a holographic pilot that mimics players' actions and appearance to confuse enemies), and a grappling hook, which can be used to slingshot players to a building/titan or reel other enemies it attaches to towards the user. The Pilots have a large arsenal of gadgets and weapons, such as shotguns, submachine guns, pistols, rifles, light machine guns, and grenades to fight their enemies.
Development
Respawn Entertainment, founded by Vince Zampella, and a team of ninety people developed the game. Titanfall's original director, Steve Fukuda, producer Drew McCoy, and composer Stephen Barton returned for the sequel. Production of the title began in mid-2014 with a two-year development cycle. Publisher Electronic Arts provided funding and marketing support. The game's development was completed on September 29, 2016, with Respawn confirming it had been declared gold, indicating it was being prepared for duplication and release.
Titanfall had a low engagement with players post-release, despite huge initial sales. Fukuda believed the dwindling size of the community was due mainly to the game's lack of a single-player campaign. Zampella confirmed the introduction of a single-player campaign was intended to expand the player base, and McCoy believed this could make the overall package more complete. The team's vision for the campaign was to make it different from other first-person shooters, especially Call of Duty.
Reception
Titanfall 2 received "generally favorable" reviews, according to review aggregator website Metacritic. GamesRadar selected it as their game of the year, while PC Gamer chose it as their shooter of the year. Polygon named it among the decade's best.
The game's plot received mixed reviews. Nic Rowen of Destructoid found it had an unsurprising and "by the number" sci-fi plot. He was disappointed by the campaign's five-hour length and noted that the emotional core of the story lacked development. Game Informer's Javy Gwaltney compared the plot to a "buddy comedy" remarking positively that BT is a relatable character.
Awards
Speedruns
- Any%Darkwin1h 11m 46s
- All HelmetsClipBoardGuy1h 16m 49s
- Gauntletbyotec0m 10s
- Pilot's ChallengeClipBoardGuy7m 49s
Releases by platformdates and regions as published
Editions and related releases
- Downloadable content
- Titanfall 2: Monarch's ReignTitanfall 2: Angel City's Most Wanted BundleTitanfall 2: Nitro Scorch Pack
- Editions
- Titanfall 2: Ultimate Edition
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Collections6 collections
Platform libraries
- Xbox One games (M–Z)List
- Xbox One X enhanced gamesList of enhanced titles
- PlayStation 4 games (M–Z)List
Years
- Games released in 2016List › October–December
Genres
Description adapted from its source, CC BY-SA 4.0.


