Ludography
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Pinball Construction Set cover

1983 · BudgeCo · Pinball · Simulation

Pinball Construction Set

Pinball Construction Set created a new genre of video games - the "builder" or "construction set" class of games.

Released
1983
Platforms
Apple IIAtari 8-bitAtari 800Commodore 64Commodore C64/128/MAXMS-DOSPC-8800 SeriesPC-9800 SeriesmacOS
Genres
PinballSimulation
Developers
BudgeCo
Publishers
Electronic Arts
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Country
United States
Languages
English

About

Pinball Construction Set is a video game by Bill Budge written for the Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit computers and Commodore 64.

The game created a new genre of video games: the construction set. Users can build and play their own virtual pinball machine by dropping bumpers, flippers, spinners, and other parts onto a table. Attributes such as gravity and the physics model can be modified. Tables can be saved to floppy disks and freely traded; Pinball Construction Set is not needed to play them.

Keywords

  • editor
  • user generated content

Media

The articlegameplay, story, development, reception

Development

Bill Budge, author of the Raster Blaster pinball game for the Apple II, began developing Pinball Construction Set in July 1982. He did not want to write another game ("all the current (arcade) games are either maze games or Pong; I didn't want any part of that"), but began experimenting with game and graphical tools he had written. As part of the development process he purchased and disassembled an old Gottlieb Target Alpha pinball machine, so his new project could accurately depict its components. Budge does not enjoy playing video games, and described having to play pinball for months while developing Pinball Construction Set as "sheer torture".

The project was ambitious given the Apple's limited memory and graphics capabilities. While Budge did not work on the Apple Lisa project as an Apple employee from 1980 to 1981, he was aware of it and the Graphic User Interface research at Xerox PARC, and gave Pinball Construction Set a Lisa-like user interface. He originally published and distributed the game via his publishing company BudgeCo in late 1982; the box art was a photograph of the parts of the disassembled pinball machine. It did not sell well, however, as BudgeCo did not have the distribution network that other, larger companies did.

Reception

Pinball Construction Set''s sales had surpassed 250,000 copies by November 1989, and it ultimately sold over 300,000 copies in all platforms.

Pinball Construction Set's scope and flexibility on a 48K Apple II was impressive. Steve Wozniak called it "the greatest program ever written for an 8-bit machine", and for thousands the software was their first experience with a GUI. Computer Gaming World in 1983 considered the software toy revolutionary, and easy to understand because of its representative icons and drag-and-drop method of constructing a table; the magazine stated that "there's something almost magical about the way this product works. You take everything it does for granted after just a few minutes".

Legacy

A version for the Coleco Adam combined with Hard Hat Mack under the title The Best of Electronic Arts was completed but not released.

In 1993, Budge wrote a version of Pinball Construction Set for the Sega Genesis with the name Virtual Pinball.

Releases by platformdates and regions as published

PlatformReleasedRegions
Atari 8-bit31 December 1983North America
Commodore C64/128/MAX31 December 1983North America
Apple II31 December 1983North America
PC-8800 Series1 August 1985Japan
MS-DOS31 December 1985North America
PC-9800 Series31 December 1985Japan
macOS31 December 1986North America

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Collections4 collections

Description adapted from its source, CC BY-SA 4.0.