
2002 · Squashy Software · Shooter · Arcade
Platypus
Timed PlayStation exclusive
Platypus is a fast, frantic and fun arcade-style shoot-em-up.
- Released
- 14 May 2002
- Platforms
- PlayStation PortableWindowsXbox 360
- Genres
- ShooterArcade
- Developers
- Squashy Software
- Publishers
- KISS ltd
- Modes
- MultiplayerSingle-player
- Perspective
- Side view
- Themes
- ActionScience fiction
About
Platypus is a horizontal scrolling shooter game created, designed and programmed by Anthony Flack, produced by George Bray, with additional programming by Michael W. Boeh. The objective is to guide an antique spacecraft by utilizing the mouse in order to avoid and attempt to shoot enemies.
Keywords
- shoot 'em up
- adult
- vietnam war
- spaceship
- claymation
- flight
- side-scrolling
- war
- steam
- based on - movie
- steam trading cards
- airplane
Media

The articlegameplay, story, development, reception
Gameplay
The player flies an antiquated spacecraft (the last of the fictional F-27 Platypus fleet) and attempts to defend the peaceful country of Mungola from neighboring Colossatropolis, which has become so overcrowded that its inhabitants are taking over Mungola for space and resources. The game consists of four levels, with five areas per level and a strong boss enemy that must be defeated at the end of the fifth area. The player can collect power-ups that affect the type and firing rate of the ship's weapons, equip auxiliary cannons, or double the point values of all enemies and items.
Points are scored for destroying enemies and collecting bonus coins and fruits. In addition, at the end of each area, the player receives bonus points depending on the percentage of primary targets and enemy craft destroyed. One life is lost whenever the player's ship collides with a target or is hit by enemy fire.
Development
All the artwork for the game was created using a process called claymation. Flack has stated that due to limited availability of plasticine in his local area (at the time the game was created), he re-used the same lump of grey clay to create all the models, photographed them with a digital camera, and coloured the images in Adobe Photoshop. The music in Platypus on all platforms (except for the iPhone port) consists of various remixes of Commodore 64 game tunes by various composers, and created by several artists. com label, and were licensed to Idigicon Ltd.
, the current publishers for all composers whose music appeared in the game except Jonathan Dunn who is represented by Bucks Music Publishing Ltd. and who at the time was unpublished. Where possible, full credits appeared in the distributions, albeit in text file form.
Releases by platformdates and regions as published
Editions and related releases
- Remade as
- Platypus Reclayed
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Collections2 collections
Platform libraries
- PlayStation Portable gamesReleased
- Downloadable PlayStation Portable gamesPSP games
Description adapted from its source, CC BY-SA 4.0.
