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92/100
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Where to get it

Portal 2 cover

2011 · Valve Corporation · Adventure · First-person shooter

Portal 2

Sequel to the acclaimed Portal (2007), Portal 2 pits the protagonist of the original game, Chell, and her new robot friend, Wheatley, against more puzzles conceived by GLaDOS, an A.I. with the sole purpose of testing the Portal Gun's mechanics and taking revenge on Chell for the events of Portal. As a result of several interactions and revelations, Chell once again pushes to escape Aperture Science Labs.

Released
18 April 2011
Platforms
LinuxNintendo SwitchPlayStation 3WindowsXbox 360macOS
Genres
AdventureFirst-person shooterPlatformerPost-apocalypticPuzzleScience
Developers
Valve Corporation
Publishers
Valve Corporation
Modes
Co-opMultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionComedy
Engine
Source
Country
United States
Age ratings
GRAC 12+ACB PGCERO APEGI 12USK 12ESRB E10+CLASS_IND 12
Languages
Chinese (Simplified), Chinese (Traditional), Czech, Danish, Dutch, English, Finnish, French, German, Hungarian, Italian, Japanese and 9 more
Copies sold
4 million as of 2012-05-08
Time to beat
8.5hmain story23hcompletionist
Composers
Mike Morasky

About

Portal 2 is a 2011 first person puzzle-platform game developed by Valve for Windows, macOS, Linux, PlayStation 3, and Xbox 360. The retail versions and PlayStation 3 and Xbox 360 versions were distributed by Electronic Arts. A port for the Nintendo Switch was released as part of the Portal: Companion Collection in June 2022.

Like the original Portal (2007), players solve puzzles by placing portals and teleporting between them. Portal 2 adds features including excursion funnels (called tractor beams in files), lasers, light bridges, and paint-like gels that alter player movement or allow portals to be placed on any surface. In the single-player campaign, players control Chell, who navigates the dilapidated Aperture Science Enrichment Center during its reconstruction by the supercomputer GLaDOS (Ellen McLain); new characters include robot Wheatley (Stephen Merchant) and Aperture founder Cave Johnson (J. K.

›Story

You lost your memory, you are alone in a world full of danger, and your mission is survive using your mind. The only way to get out from this hell is.....Hi i'm GLAdOS, and welcome to the amazing world of portal 2, here i will expose you to a lot of tests, and try to k.. help Aperture Science envolve in a new era.

Your job is advance in the levels i propose and get better and better, you will have an portal gun to help you, and remember nothing is impossible if you try, and try again and again and again....

The puzzles are waiting for you!

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Portal 2 is a first-person perspective puzzle game. The player takes the role of Chell in the single-player campaign, as one of two robots—ATLAS and P-Body—in the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles. Characters can withstand limited damage but will die after sustained injury. The goal of both campaigns is to explore the Aperture Science Laboratory—a complicated, malleable mechanized maze. While some parts of the game takes place in modular test chambers with clearly defined entrances and exits, other parts occur in behind-the-scenes areas where the objective is less clear.

The initial tutorials guide the player through movement controls and interactions with their environment, and in the case of the cooperative campaign, interactions with the other player. Gameplay revolves around the use of the Aperture Science Handheld Portal Device, which can create a pair of two portals on suitable surfaces through which the player or objects can pass through. Characters can use these portals to move between rooms or to "fling" objects or themselves across a distance.

Story

The Portal series shares a fictional universe with the Half-Life series. The events in Portal take place between the first and second Half-Life games, while most of Portal 2 is set "a long time after" the events in Portal.

Before Portal, Aperture Science conducted experiments to determine whether human subjects could safely navigate dangerous "test chambers", until the artificial intelligence GLaDOS, governing the laboratory, killed its employees. At the end of the first Portal, the protagonist Chell destroys GLaDOS and momentarily escapes the facility, but is dragged back inside by an unseen figure later identified by writer Erik Wolpaw as the "Party Escort Bot". A promotional comic shows estranged Aperture Science employee Doug Rattmann, who used graffiti to guide the player in Portal, placing Chell into suspended animation to save her life, until the beginning of Portal 2.

Development

After the success of Portal, Valve decided to make Portal 2 a standalone product, partly because of pressure from other developers within Valve who wanted to work on a Portal product. Work began almost immediately after the release of Portal. Valve committed more resources to Portal 2's development than they had for the first game; Portal had a team of seven or eight people, but Portal 2 had a team of 30 or 40. The initial team of four was expanded as subgroups formed to devise game mechanics and to plot the story.

Participants in internal review processes were inspired by what they saw to join the project. According to Erik Wolpaw, some Portal 2 developers worked on the Left 4 Dead games to help them meet milestones, but returned to Portal 2, "with extra people in tow." Kim Swift, Portal's designer, left Valve for Airtight Games halfway through Portal 2's development.

Reception

Portal 2 was a strong favorite of gaming journalists during closed-door previews at the E3 2010 convention. The Game Critics Awards, selected by journalists and critics, awarded Portal 2 the title of Best PC Game and Best Action/Adventure Game, and nominated the game for Best of Show and Best Console Game. IGN named Portal 2 as its Best of E3 for PC, Xbox 360, and PlayStation 3 systems and Best Puzzle Game, and nominated it for Best Overall Game. GameSpy named Portal 2 the Best Overall Game and Best Puzzle Game of E3. Portal 2 won the 2010 Spike Video Game Award for "Most Anticipated Game for 2011".

Portal 2 received universal acclaim upon release. Several reviewers identified Portal 2 as an early contender for "Game of the Year", while others called it one of the best games of all time. Upon release, the game was widely considered to be as good as or better than the original. Eurogamer's Oli Welsh said that the game avoids the normal pitfalls that developers introduce in sequels, stating that "Portal is perfect.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS18 April 2011Worldwide
Windows18 April 2011Worldwide
Xbox 36020 April 2011North America · Europe 22 April 2011 · Australia 22 April 2011
PlayStation 320 April 2011North America · Europe 22 April 2011 · Australia 22 April 2011
LinuxBeta26 February 2014Worldwide
Nintendo Switch28 June 2022Worldwide

Editions and related releases

Based on
PortalTag: The Power of Paint
Included in
Valve Complete PackPortal: Companion Collection
Downloadable content
Portal 2: Peer ReviewPortal 2: In Motion
Follows
PortalPortal Companion Collection
Derived from
Portal Companion Collection
Built on it
Aperture Tag: The Paint Gun Testing InitiativeThinking with Time MachinePortal Stories: MelPortal ReloadedPortal: RevolutionThe Cleaning GamePortal: Alive & KickingPortal 2: Community EditionDestroyed AperturePortal: Bagley

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Description adapted from its source, CC BY-SA 4.0.