Ludography
72/100
Players305 ratings
59/100
Critics4 reviews

Where to get it

Postal 2 cover

2003 · Running With Scissors · Adventure · First-person shooter

Postal 2

Try to live a week as The Postal Dude doing everyday chores on your to-do list, such as picking up milk at the grocery store. In a world where cats can be used as assault rifle silencers, it's not surprising that a milk carton costs 5 bucks. Stealing said carton might be relatively easy in your basic corner shop, but when the shop is owned by a bunch of trigger happy jihadists, you might want to think twice about trying to leave without paying for your overpriced groceries. Little mistakes like that might just flip the switch and make you go postal.

Released
14 April 2003
Platforms
LinuxWindowsmacOS
Genres
AdventureFirst-person shooterIndieShooter
Developers
Running With Scissors
Publishers
Whiptail InteractiveLinux Game PublishingRunning With Scissors
Modes
Single-player
Perspective
First person
Themes
ActionComedyOpen world
Engine
Unreal Engine 2

About

Postal 2 is a 2003 first-person shooter video game developed by Running with Scissors and published by Whiptail Interactive. It is the second installment in the Postal franchise, and was released for Microsoft Windows in April 2003, macOS in April 2004 and Linux in April 2005. Postal 2, as well as its predecessor, has received notoriety for its high levels of violence, stereotyping, and black comedy. Unlike the first installment, Postal 2 is played from a first-person perspective, rather than an isometric perspective. The game is the first in the series to feature an open world.

Set in the fictional Arizona town of Paradise, Postal 2 follows the life of "The Postal Dude", who must carry out mundane tasks throughout an in-game week, with the player deciding how violently or passively he will react to various situations. The player navigates the game's map to carry out his errands, with player choice having an effect on the setting.

›Story

Live a week in the life of "The Postal Dude"; a hapless everyman just trying to check off some chores. Buying milk, returning an overdue library book, getting Gary Coleman's autograph, what could possibly go wrong?

Keywords

  • violence
  • bloody
  • death
  • cats
  • doctor
  • steam
  • gore
  • steam trading cards
  • satire
  • dark humor
  • tank
  • dog

Media

The articlegameplay, story, development, reception

Gameplay

One of the major concepts of Postal 2 is that it is meant to be a "living world", a simulation of a tongue-in-cheek off-kilter town. Game characters live out their lives completely separate from the actions of Dude—walking around town, buying and selling merchandise, and even engaging in random shootouts with each other and the police.

The town features many cars but they are all "useless exploding props", according to Dude, and cannot be driven, although they can be blown up and sent flying into the air. In addition to cats and dogs, elephants are present; these animals can be shot or set on fire, with the elephants getting annoyed by the player even walking into them—causing them to trumpet with rage and attack anyone within stomping distance. A peculiar feature is the ability to pick up cats as an inventory item. When used, The Postal Dude shoves the barrel of the currently equipped firearm into the cat's rectum (cats can only be used while equipped with a shotgun or assault rifle) as a "silencer".

Story

In Postal 2, the player takes on the role of the Postal Dude, a tall and thin red-headed man with a goatee, sunglasses, a black leather trench coat, and a T-shirt with a grey alien's face printed on it. Postal Dude lives in a dilapidated caravan trailer on land behind a house in the small town of Paradise, Arizona, with his wife, who is identified in the credits as "The Bitch". The game's levels are split into days of the week starting Monday and finishing Friday. (Unless the player chooses the "A Week in Paradise" mode in which you play the week starting Monday and ending on Sunday).

At the beginning of each day, Postal Dude is given several tasks to accomplish, such as "get milk", "confess sins", and "pick up laundry", among other seemingly mundane tasks. The objective of Postal 2 is to finish all of the tasks throughout the week, and the player can accomplish these tasks in any way they wish, be it as peacefully and civilly as possible, or as violently and chaotically as possible. It is possible, if occasionally difficult, to complete most tasks without engaging in battle, or at least, harming or killing other characters, as evidenced by the game's tagline: "Remember, it's only as violent as you are!" The daily tasks can be accomplished in any order the player desires, and the game also includes one task that is activated only when Postal Dude urinates, in which the player is tasked with getting treatment for gonorrhea after Postal Dude discovers he has the infection.

Development

Vince Desi led the development of the game, which started in Summer of 2001. Nine people were employed full-time to work on the game.

Reception

Postal 2 received "mixed or average reviews" according to review aggregator website Metacritic. Some of the game's better reviews came from PC Gamer and Game Informer. On the other end of the spectrum, GMR and Computer Gaming World (CGW) both gave Postal 2 scores of zero, with CGW deriding Postal 2 as "the worst product ever foisted upon consumers." In response, negative quotes from Computer Gaming World's review ended up being proudly displayed on the box art of the Postal Fudge Pack. CNN journalist Marc Saltzman wrote that the game was "more offensive than fun" and concluded that "it simply goes too far, too often, and offers little else."

GameSpot criticized the game's loading times, graphics and gameplay, and the gore was called "surprisingly subdued" in comparison to contemporary games like Soldier of Fortune II: Double Helix. In a middling review for IGN, author Ivan Sulic disliked the game's crude and childish humour, and dismissed the setting of Paradise as "bland". Eurogamer similarly attacked the game for being immature. Ivan Deez from IGN says that Postal Dude has a "sick mind", when referring to the source of some of the errands he has to complete. Macdonald and Rocha from Canada.com describe Postal Dude as a man whose "raison d'être was to eliminate anyone - man, woman and child - with a dizzying arsenal of weapons", but at the same time as "a misunderstood and ostracized man who takes his revenge on the world with a killing spree."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows14 April 2003North America · Europe 17 April 2003 · Worldwide 2 November 2012
Linux4 February 2005North America · North America 15 April 2005 · Worldwide 2 November 2012
macOS2 November 2012Worldwide

Editions and related releases

Included in
Postal: Fudge PackPostal X: 10th Anniversary Collector's Edition
Expansions
Postal 2: Paradise LostPostal 2: Corkscrew RuLes!Postal 2: Apocalypse WeekendPostal 2: Share the Pain
Remade as
Postal 2 Redux

Games like this

Collections5 collections

Platform libraries

Years

Reception and records

Description adapted from its source, CC BY-SA 4.0.