Ludography
Progress Quest cover

2002 · Incremental · Indie

Progress Quest

Progress Quest is a video game developed by Eric Fredricksen as a parody of EverQuest and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator.

Released
2002
Platforms
AndroidBrowserLinuxWindowsmacOS
Genres
IncrementalIndieParodySimulation
Developers
—
Publishers
—
Modes
Zero-player
Perspective
Text
Themes
FantasyComedy
Country
United States

About

Progress Quest is a video game developed by Eric Fredricksen as a parody of EverQuest and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator. The game's source code was released in 2011.

Keywords

  • idle game

Media

Progress Quest screenshot 1

The articlegameplay, story, development, reception

Gameplay

On starting a new game, the player is presented with a few options, such as the choice of race and character class for their player character. Stats are rolled and unrolled to determine Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Players start off with subpar equipment, eventually earning better weapons, armor, and spells. Almost none of the above-mentioned character statistics and equipment have any effect on gameplay, however. The only exception is the Strength stat, which affects carrying capacity, indirectly influencing the speed of level gain.

After character creation the game runs its course. The game displays the character's stats on the screen, including several progress bars representing how far the player character has advanced in the game. The lengthy, combat-free prologue is represented by a set of progress bars, each accompanied by a line of text describing, among other things, the "foreboding vision" the character has. Then the first act begins, and the character is "heading to the killing fields..."

Story

The story tells of the history of Grumdrig and the creation of the realms. Currently, there are six realms: Knoram, Expodrine, Oobag, Spoltog, Pemptus, and Alpaquil. The latter three are still open, but Knoram, Expodrine, and Oobag were permanently closed to the creation of new characters upon the arrival of Pemptus, which launched on 8 February 2007. On 9 December 2021, users found a mysterious "Alpaquil" realm on the guild pages.

Fredricksen then released a beta version of the new realm, which would be exclusive to the in-browser version of the game. At first, it was only accessible through a link provided by Fredrickson, but on 14 December the realm was fully released to the public. The story mimics convoluted fantasy plots, using archaic and made up words such as "aberdoxy".

Development

Progress Quest parodies the stat-gathering aspect of role-playing video games, in which the player advances their character by accumulating arbitrary statistic points. EverQuest and many other MMORPGs of its time are infamous for their "auto-attack" combat system, where players press a button to initiate combat mode and, from then on, have little to do other than watch; Progress Quest mocks this with its totally non-interactive gameplay after the initial character setup. Progress Quest also pokes fun at traditional RPG races, classes, stories, quests, items, and more.

The program was made available by Eric Fredricksen in early 2002. Fans quickly joined in on the parody by submitting numerous reviews to several popular freeware download sites and game review sites giving Progress Quest the highest scores possible.

Reception

Critics have commented that, despite the automatic progress, Progress Quest was an enjoyable experience. Reviewer Nick Hide compared this with other MMORPGs in which players persevere through dull tasks, just to level up or obtain a new item, owing to an emotional attachment with the character.

Progress Quest arguably represents the first example of a genre of casual game called the "idle RPG" or "incremental game", popular on certain web sites. These games generally feature a complex progress system in which progress is made automatically with the passage of time, but unlike Progress Quest, there are often decisions to be made by the player in terms of allocating resources between stats that do affect the game in order that the idled time should be used as efficiently as possible.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows3 January 2002Worldwide
Linux29 October 2007Worldwide
Android27 April 2014Worldwide
BrowserUnreleased

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Collections1 collection

Licensing

Description adapted from its source, CC BY-SA 4.0.