Ludography

Adventure

Project Ragtag

Project Ragtag was the development title of the Star Wars project by Visceral Games that had started development in 2013.

Released
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Platforms
PlayStation 4WindowsXbox One
Genres
Adventure
Developers
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Publishers
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Series
Star Wars
Perspective
Third person
Themes
ActionScience fiction

About

Project Ragtag was a codename for an untitled action-adventure third-person shooter video game set within the Star Wars universe. It had been under development by Visceral Games since around 2013 and set to be published by Electronic Arts before its cancellation in 2017. The project was led by the creator of the Uncharted series, Amy Hennig. It was to be a linear game about a large-scale heist, taking place in the wake of events of Star Wars IV: A New Hope.

EA Vancouver and Motive Studio had assisted the game's development. Visceral Games was shut down by Electronic Arts on October 17, 2017, and the game's development was rebooted by EA Vancouver to become an open world title. Despite this, the project was reportedly cancelled.

Keywords

  • canceled games

Media

The articlegameplay, story, development, reception

Development

In early 2013, Disney had acquired Lucasfilm and shut down its game development studio LucasArts. Electronic Arts (EA) made an exclusive deal to help develop lucrative Star Wars games through three of its studios, including Visceral. Visceral was working on Jamaica, a pirate-themed project at that time. EA cancelled the Jamaica project in favor of a Star Wars game. The studio opted to pitch a third-person action game that maintained the spirit of Jamaica, having players play as "space scoundrels" in an open-world-style Star Wars universe, and code-named this project as Yuma.

Battlefield Hardline became a company-wide priority for the studio as its development became troubled in 2014. The switch to a different engine, style of gameplay, and narrative caused Yuma's production to stall. During the last year of development for Hardline, Amy Hennig, the writer for the first three Uncharted games from Naughty Dog, was brought into EA for Visceral as a creative director for a future Star Wars project. Hennig did not want to make a non-linear experience like Yuma was originally intended to be but instead opted to create a linear narrative game.

Legacy

Journalists saw the closure of Visceral as a sign of the waning interest in publishers in making games that are strictly single player, as many of Visceral's games had been. In light of these concerns, EA's CEO Andrew Wilson stated that the reason for Visceral's closure wasn't a single-play versus multiplayer game issue, but instead one based on listening to player feedback and following marketplace trends. The company felt that the current design of Ragtag was not fitting these changes and that the closure of Visceral and reassignment to another studio was because "we needed to pivot the design". EA's CFO Blake Jorgensen further said that their company found the game was too linear for what they felt consumers were looking for and towards EA's goal of pushing the game "to the next level".

At the time of Visceral's closure, the studio was down to about 80 staff after losing several over the years, which Jorgensen said was a "sub-scale nature" that required them to assign EA's Vancouver and Montreal studios to help, and that the closure was primarily a business, cost-saving measure. Kotaku's Jason Schreier reported on end of the game's development at Visceral in October 2017.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox OneUnreleased
PlayStation 4Unreleased
WindowsUnreleased

In the same series

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Collections3 collections

Description adapted from its source, CC BY-SA 4.0.