Ludography
73/100
Players34 ratings
86/100
Critics1 review

Where to get it

Puzzle Agent cover

2010 · Telltale Games · Adventure · Point-and-click adventure

Puzzle Agent

Created with indie comic artist Graham Annable's unique narrative and visual sensibilities, delivered with the distinctive Telltale storytelling style, Puzzle Agent is sure to challenge, thrill and engage in more ways than you can shake a cryptogram at!

Released
30 June 2010
Platforms
PlayStation 3WiiWindowsiOSmacOS
Genres
AdventurePoint-and-click adventurePuzzle
Developers
Telltale Games
Publishers
Telltale Games
Modes
Single-player
Perspective
Side view
Themes
ActionHorrorComedyMystery
Engine
Telltale Tool

About

Puzzle Agent (formerly Nelson Tethers: Puzzle Agent) is an adventure/puzzle game by Telltale Games, in collaboration with Graham Annable. It is the first game to come out of Telltale's pilot project. The game was influenced by the works of David Lynch, Stanley Kubrick and the Coen brothers (most notably Twin Peaks and Fargo). This is one of two Telltale Games titles that have an original character, the other being Telltale Texas Hold'em.

Puzzle Agent was released on June 30, 2010. A WiiWare release of the game for the Wii was planned but eventually cancelled. A sequel, Puzzle Agent 2, was released the following year.

›Story

When White House inquiries to the Scoggins Eraser Co. are answered only with curious puzzles, Nelson Tethers from the U.S. Department of Puzzle Research is sent on the case.

The strange events in Scoggins will challenge every ounce of Tethers’ expertise, and possibly his very wits too, with brainteasers at every turn: mazes, logic puzzles, riddles, and more. He soon realizes that these - along with the clinically pre-occupied townspeople, secret societies, and peculiar sounds from the forest - are intimately connected to the core mystery. And what's with the gnomes?

Keywords

  • casual
  • detective
  • short
  • funny
  • surreal
  • steam families

Media

The articlegameplay, story, development, reception

Gameplay

The game structure resembles a linear adventure game – the player doesn't have an inventory, but can traverse into dialog trees with other characters. Some items or choices of dialog result in puzzles to be solved, although in some cases the puzzle has no consequence in the game's progress. The types of puzzles vary from jigsaw through mathematics to logic puzzles. Each of them has a basic short description about the objective of the puzzle, while some have a basic set of rules and conditions that help the player deduce the solution.

The player can request three hints for each puzzle, and each hint costs the player a piece of chewing gum – gum is on shortage in the town, as the hotel clerk explains, but Nelson can collect pieces of used gum he finds at each location. The puzzles don't automatically approve the player's solution, even if the player provides the correct answer – Nelson must send the answer back to HQ where it is either approved or rejected. If the solution is approved, the player is given a score depending on how many hints he used and how many failed attempts he had (the latter is represented in taxpayer dollars), and an optional further explanation is provided on how the puzzle can be solved.

Story

The game begins as Agent Nelson Tethers, the sole member of the Puzzle Research Division of the FBI, is given his first field assignment. The factory that produces the erasers used by the White House has stopped production; any attempts to contact the factory are met with bizarre puzzles. Tethers must visit the factory in Scoggins, Minnesota and get it running again.

In Scoggins, Tethers is told that the factory was closed after an unidentified accident, and that the factory's foreman, Isaac Davner, hasn't been seen since. Further investigation is impossible because the factory is sealed by a complex lock requiring three keys.

Reception

Puzzle Agent received "generally favorable" reviews, according to review aggregator Metacritic.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows30 June 2010Worldwide
macOS30 June 2010Worldwide
iOS1 September 2010Australia · Europe 2 September 2010 · North America 2 September 2010
PlayStation 319 April 2011North America · Europe 1 June 2011
WiiCancelled1 June 2011Worldwide

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Development status

Description adapted from its source, CC BY-SA 4.0.