

1989 · Taito · Adult · Arcade
Puzznic
Puzznic is a tile-matching puzzle arcade game developed and produced by Taito in 1989 and was ported for the Nintendo Entertainment System, Game Boy, PC Engine, Sharp X68000, Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS and ZX Spectrum between 1990 and 1991. Home computer ports were handled by Ocean Software; the 2003 PlayStation port was handled by Altron. An Apple IIgs port was completed in 1990, however was never commercially released (a leaked copy was however circulated). A clone for the PC, Brix, was released by Epic MegaGames in 1992. The Japanese arcade and FM Towns version has adult content during game play; a naked woman is revealed at the end of the level.
- Released
- 1989
- Platforms
- Amstrad CPCApple IIGSArcadeAtari STCommodore 64FM TownsGame BoyNESPlayStationTurboGrafx-16ZX Spectrum
- Genres
- AdultArcadePuzzleStrategy
- Developers
- Taito
- Publishers
- Ocean Software
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Erotic
- Country
- Japan
About
Puzznic (パズニック, Pazunikku) is a tile-matching video game developed and released by Taito for arcades in 1989. It was converted to the Nintendo Entertainment System, Game Boy, PC Engine, X68000, Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS, and ZX Spectrum between 1990 and 1991. Home computer ports were handled by Ocean Software; the 2003 PlayStation port was handled by Altron. The arcade and FM Towns versions have adult content, showing a naked woman at the end of the level; this was removed in the international arcade release (but not the US one) and other home ports. The completed Apple IIGS port was never officially released, but subsequently leaked, after Taito America shut down.
Puzznic bears strong graphical and some gameplay similarities to Taito's own Flipull/Plotting.
Keywords
- abstract
- cheat code
The articlegameplay, story, development, reception
Gameplay
Puzznic is a game which challenges players to clear blocks by matching identical patterns in straight lines. What starts out simple becomes increasingly complex as block movement is hindered by solid barriers and shifting platforms. Players can choose from multiple puzzle paths after the initial levels, ensuring that getting stuck does not halt progress altogether.
Reception
In Japan, Game Machine listed Puzznic on their December 1, 1989 issue as being the fourth-most-successful table arcade unit of the month.
The game was ranked the 34th best game of all time by Amiga Power.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Retro Arcade: Space Invaders
- Ported as
- Puzznic
- Built on it
- Puzznic
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Collections12 collections
Platform libraries
- Apple IIGS gamesUnreleased games
- Amstrad CPC games
- Atari ST gamesCommercial games
- ZX Spectrum games
- Nintendo Entertainment System gamesLicensed games
- Game Boy gamesList of games
- Multiplayer Game Boy gamesTwo-player games via the Game Link Cable › Puzzle
- TurboGrafx-16 gamesList of games
- FM Towns gamesGames
- PlayStation (console) games (M–Z)Games list (M–Z)
Genres
- Puzzle gamesTile matching › Other matching puzzles
- ErogeP
Description adapted from its source, CC BY-SA 4.0.