Ludography
Puzznic cover

1989 · Taito · Adult · Arcade

Puzznic

Puzznic is a tile-matching puzzle arcade game developed and produced by Taito in 1989 and was ported for the Nintendo Entertainment System, Game Boy, PC Engine, Sharp X68000, Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS and ZX Spectrum between 1990 and 1991. Home computer ports were handled by Ocean Software; the 2003 PlayStation port was handled by Altron. An Apple IIgs port was completed in 1990, however was never commercially released (a leaked copy was however circulated). A clone for the PC, Brix, was released by Epic MegaGames in 1992. The Japanese arcade and FM Towns version has adult content during game play; a naked woman is revealed at the end of the level.

Released
1989
Platforms
Amstrad CPCApple IIGSArcadeAtari STCommodore 64FM TownsGame BoyNESPlayStationTurboGrafx-16ZX Spectrum
Genres
AdultArcadePuzzleStrategy
Developers
Taito
Publishers
Ocean Software
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Erotic
Country
Japan

About

Puzznic (パズニック, Pazunikku) is a tile-matching video game developed and released by Taito for arcades in 1989. It was converted to the Nintendo Entertainment System, Game Boy, PC Engine, X68000, Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS, and ZX Spectrum between 1990 and 1991. Home computer ports were handled by Ocean Software; the 2003 PlayStation port was handled by Altron. The arcade and FM Towns versions have adult content, showing a naked woman at the end of the level; this was removed in the international arcade release (but not the US one) and other home ports. The completed Apple IIGS port was never officially released, but subsequently leaked, after Taito America shut down.

Puzznic bears strong graphical and some gameplay similarities to Taito's own Flipull/Plotting.

Keywords

  • abstract
  • cheat code

The articlegameplay, story, development, reception

Gameplay

Puzznic is a game which challenges players to clear blocks by matching identical patterns in straight lines. What starts out simple becomes increasingly complex as block movement is hindered by solid barriers and shifting platforms. Players can choose from multiple puzzle paths after the initial levels, ensuring that getting stuck does not halt progress altogether.

Reception

In Japan, Game Machine listed Puzznic on their December 1, 1989 issue as being the fourth-most-successful table arcade unit of the month.

The game was ranked the 34th best game of all time by Amiga Power.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1989Japan
FM Towns31 December 1990Japan

Editions and related releases

Included in
Retro Arcade: Space Invaders
Ported as
Puzznic
Built on it
Puzznic

Games like this

Collections12 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.