
2008 · Codemasters · Racing · Simulation
Race Driver: GRID
Discover a stunning world of motor sport brought to life, from racing muscle cars through the iconic streets of San Francisco and competing in the legendary 24 hours of Le Mans to drifting around the docks of Yokohama. Jump behind the wheel of exhilarating racing cars in the most aggressive, spectacular wheel-to-wheel races you've ever experienced.
- Released
- 30 May 2008
- Platforms
- ArcadePlayStation 3WindowsXbox 360macOS
- Genres
- RacingSimulationSports
- Developers
- Codemasters
- Publishers
- Codemasters
- Series
- Grid
- Modes
- MultiplayerSingle-player
- Perspective
- First personThird person
- Themes
- Non-fiction
- Engine
- EGO
- Country
- United Kingdom
- Age ratings
- USK 6ESRB EGRAC ALLCERO APEGI 7
- Languages
- English, French, German, Italian, Spanish (Spain)
- Time to beat
- 19hcompletionist
About
Race Driver: Grid, known outside of Europe and Japan as Grid, is a 2008 racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 3, Xbox 360, Nintendo DS, arcade, Java ME and OS X. It is the first game in the Grid series.
Keywords
- cars
- motorsports
- licensed cars
- demolition derby
Media
The articlegameplay, story, development, reception
Gameplay
Grid was developed and published by Codemasters, the creators of the TOCA series. It is a game in which the player runs their own race team, acting as the primary driver. As players progress they gain sponsors and can hire a teammate to drive alongside them in certain events.
The game begins with the player accepting jobs to drive for other teams to earn money, and once the player gains enough capital they can purchase their own vehicles and drive independently, as well as continuing to drive for other teams should they choose to. Grid features a gameplay mechanic known as Flashback which allows the player to rewind gameplay by up to ten seconds and resume from their chosen point, similar to the "rewind" ability in Prince of Persia: The Sands of Time. This is a limited-use feature, determined by the difficulty setting.
Development
Grid uses Codemasters' own Ego engine, an updated version of the Neon engine already being used in the critically acclaimed Colin McRae: Dirt. The damage code has been completely rewritten to allow for environments with the potential for persistent damage. Ambisonics was used in the audio engine of the PlayStation 3 and Xbox 360 versions. Firebrand Games, developer of Race Driver: Create & Race, made a Nintendo DS version of the game that ran on Create's Octane engine, incorporating its 3D racing graphics, user interface and track editor.
A mobile version published by Glu Mobile was released in April 2008. A demo was released on the PlayStation Store, Xbox Live Marketplace and for Microsoft Windows in May 2008. The demo allowed players to try two game modes: racing and drifting. -based players.
Reception
Grid received "generally favorable" reviews on all platforms according to video game review aggregator website Metacritic.
Edge ranked the game #41 on its list of "The 100 Best Games To Play Today", stating that: "it blows cobwebs from the genre, with handling a great balance of sim twitchiness and arcade abandon, breathtaking speed, and a sense of being there like no other racer".
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Racing Megapack
- Ported as
- Race Driver Grid 3DGridRace Driver: Grid
- Built on it
- Race Driver: GridRace Driver Grid 3DGrid
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Collections4 collections
Platform libraries
Publishers
- Nintendo DS Wi-Fi Connection gamesGames › Nintendo DS
- Sega arcade gamesArcade video games › Personal computer (x86)-based
Description adapted from its source, CC BY-SA 4.0.




