Ludography
78/100
Players160 ratings
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Where to get it

Race Driver: GRID cover

2008 · Codemasters · Racing · Simulation

Race Driver: GRID

Discover a stunning world of motor sport brought to life, from racing muscle cars through the iconic streets of San Francisco and competing in the legendary 24 hours of Le Mans to drifting around the docks of Yokohama. Jump behind the wheel of exhilarating racing cars in the most aggressive, spectacular wheel-to-wheel races you've ever experienced.

Released
30 May 2008
Platforms
ArcadePlayStation 3WindowsXbox 360macOS
Genres
RacingSimulationSports
Developers
Codemasters
Publishers
Codemasters
Series
Grid
Modes
MultiplayerSingle-player
Perspective
First personThird person
Themes
Non-fiction
Engine
EGO
Country
United Kingdom
Age ratings
USK 6ESRB EGRAC ALLCERO APEGI 7
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
19hcompletionist

About

Race Driver: Grid, known outside of Europe and Japan as Grid, is a 2008 racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 3, Xbox 360, Nintendo DS, arcade, Java ME and OS X. It is the first game in the Grid series.

Keywords

  • cars
  • motorsports
  • licensed cars
  • demolition derby

Media

The articlegameplay, story, development, reception

Gameplay

Grid was developed and published by Codemasters, the creators of the TOCA series. It is a game in which the player runs their own race team, acting as the primary driver. As players progress they gain sponsors and can hire a teammate to drive alongside them in certain events.

The game begins with the player accepting jobs to drive for other teams to earn money, and once the player gains enough capital they can purchase their own vehicles and drive independently, as well as continuing to drive for other teams should they choose to. Grid features a gameplay mechanic known as Flashback which allows the player to rewind gameplay by up to ten seconds and resume from their chosen point, similar to the "rewind" ability in Prince of Persia: The Sands of Time. This is a limited-use feature, determined by the difficulty setting.

Development

Grid uses Codemasters' own Ego engine, an updated version of the Neon engine already being used in the critically acclaimed Colin McRae: Dirt. The damage code has been completely rewritten to allow for environments with the potential for persistent damage. Ambisonics was used in the audio engine of the PlayStation 3 and Xbox 360 versions. Firebrand Games, developer of Race Driver: Create & Race, made a Nintendo DS version of the game that ran on Create's Octane engine, incorporating its 3D racing graphics, user interface and track editor.

A mobile version published by Glu Mobile was released in April 2008. A demo was released on the PlayStation Store, Xbox Live Marketplace and for Microsoft Windows in May 2008. The demo allowed players to try two game modes: racing and drifting. -based players.

Reception

Grid received "generally favorable" reviews on all platforms according to video game review aggregator website Metacritic.

Edge ranked the game #41 on its list of "The 100 Best Games To Play Today", stating that: "it blows cobwebs from the genre, with handling a great balance of sim twitchiness and arcade abandon, breathtaking speed, and a sense of being there like no other racer".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 330 May 2008Europe · North America 3 June 2008 · Australia 12 June 2008
Windows30 May 2008Europe · North America 3 June 2008 · Australia 12 June 2008
Xbox 36030 May 2008Europe · North America 3 June 2008 · Australia 12 June 2008
Arcade4 June 2010Worldwide
macOS28 March 2013Worldwide

Editions and related releases

Included in
Racing Megapack
Ported as
Race Driver Grid 3DGridRace Driver: Grid
Built on it
Race Driver: GridRace Driver Grid 3DGrid

In the same series

Games like this

Collections4 collections

Publishers

Description adapted from its source, CC BY-SA 4.0.