
1999 · Arcade · Puzzle
Rat Attack!
Timed PlayStation exclusive
Play as one of the Scratch Cats, an elite superhero team, who are out to save the world from Washington and Jefferson, two evil mutant space rats who wish to enslave the world in rats. Explore each puzzle level and wipe out the rat threat. First you need to catch the rat, using the Eraticator. Then you must find the Destructor pad in each level in order for the rat to be taken out. Each level has a quota of rats you must remove, and if you fail to do so within the time limit (which, in this case, is when the rats destroy everything in the level), you lose.
- Released
- 31 August 1999
- Platforms
- Nintendo 64PlayStationWindows
- Genres
- ArcadePuzzle
- Developers
- —
- Publishers
- Mindscape
- Modes
- MultiplayerSingle-player
- Themes
- Action
- Country
- United Kingdom
- Age ratings
- ESRB E
- Languages
- Dutch, English, French, German, Italian, Spanish (Spain)
- Composers
- Allister Brimble
About
Rat Attack! is an arcade-style puzzle game for the Nintendo 64 and PlayStation. It was first released on the PlayStation in 1999, and later on the Nintendo 64 in 2000 (the latter console version originally had a slated May 1999 release date in Europe before it was delayed); it was later ported to Microsoft Windows in 2005 in Italy, and in July 2007 in the UK. The PlayStation version was re-released on GOG in 2025.
Its theme is about a group of 'Scratch Cats' stopping an invasion of 'evil mutant space rats'. It received mixed reviews after its several years in development. The game was slightly altered for its Nintendo 64 release, switching out one of the characters and changing a series of levels.
Keywords
- rat
Media
The articlegameplay, story, development, reception
Gameplay
In single-player mode a single Scratch Cat enters a room, from its walls pours an endless supply of rats. The player must catch and eliminate a certain number of these before a door will appear taking them to the next room. Each area has several rooms, in its particular theme.
The object of the game is to clear each level of the allotted number of rats and continue on to the next room. The player uses a loop-like lasso called an 'Eraticator' to catch the rats. With them trapped the player then must take the rats to the 'Destructor Pad', located in each of the rat-filled rooms, to dispose of them. If the player is bumped by a rat or other damaging item in the room, the rats can escape the trap until they've been eliminated by the 'Destructor'.
Story
A pair of lab rats, Washington and Jefferson, were sent into space aboard a rocket in an experiment. However, after some incident in space, the rats had been mutated and gained super-intelligence. Over forty years on, they have returned to earth and immediately commenced with plans for world domination, amassing a huge army of rats with instructions to destroy everything in sight.
The felines of the world band together to combat this menace forming a group called the 'Scratch Cats'. Headed by cat genius Professor Rex Julius, they fight off these rats with several of his inventions which eliminate the rats in a humane way.
Development
The game was developed by Pure Entertainment, a company founded in April 1996. The title took several years to be fully developed. During this time it was given different temporary names such as "Rat", "Cats & Rats", before finally settling on Rat Attack. While the game was still in development, early versions of the game were sent to news media resulting in early development screenshots of levels not included in the game.
A series of six animated Flash videos were also produced, each telling the story of one of the 'Scratch Cats'. Shortly before the game's release, an early development version was released as a demo for Official UK PlayStation Magazine.
Reception
The Nintendo 64 version received mixed reviews, while the PlayStation version received unfavourable reviews, according to the review aggregation website GameRankings. N64 Magazine said that the N64 version was a "Simple, well executed puzzle-em-up, with cats trying to catch rats." Fran Mirabella III of IGN described the gameplay and premise of catching rats and disposing of them as being similar to Ghostbusters. Mirabella compared the camera of the game to a yo-yo, in that "the camera hangs overhead bobbing and swinging about."
He criticized the game's music, saying "The composers must have literally created about 25 seconds of MIDI audio and looped it", and disapproved of the game's graphics, saying that "character models suck badly" and "Even the title screen has a horrible eye-burning font and sloppy art." S. version was still in development.
Releases by platformdates and regions as published
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Collections3 collections
Platform libraries
- Nintendo 64 gamesGames
- PlayStation (console) games (M–Z)Games list (M–Z)
Licensing
- Commercial games with available source codeGames with available source code
Description adapted from its source, CC BY-SA 4.0.

