
Where to get it

1998 · The Learning Company · Platformer · Puzzle
Reader Rabbit 2nd Grade
Video game series
- Released
- 8 April 1998
- Platforms
- WindowsmacOS
- Genres
- PlatformerPuzzle
- Developers
- The Learning Company
- Publishers
- The Learning Company
- Modes
- Single-player
- Themes
- Educational
About
Reader Rabbit is an American educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The games teach language arts including basic skills in reading and spelling and mathematics. The main character in all the titles is named "Reader Rabbit".
Media
The articlegameplay, story, development, reception
Development
The first Reader Rabbit computer game was conceived by the Grimm sisters and titled Reader Rabbit and the Fabulous Word Factory. It was released initially in 1984 and featured in the 1983 holiday special The Computer Chronicles. 0 and Math Rabbit were released. In 1987, Writer Rabbit was released with the intention of having a Rabbit series that featured different academic subjects.
Ultimately, the developers decided to have a Reader Rabbit series that explored subjects beyond reading. With this directional change, Math Rabbit would later be renamed Reader Rabbit with the game title Reader Rabbit's Math. Many critics and gaming historians erroneously assert that the Reader Rabbit series officially began in 1986. The 1990s saw an audio cassette release of some of the game's most popular music, titled Reader Rabbit's Sing Along Favorites, and by 1996 the Reader Rabbit series included a wide variety of titles, including Reader Rabbit's Reading Development Library which allowed players to experience fairy tales via animated storybooks.
Reception
In 1991, The Chicago Sun-Times noted that Reader Rabbit was "one of the most effective edutainment gaming franchises" and that it had helped many children learn how to read. Computer Shopper appreciated that the games filled a gap in the market; it found that while most reading comprehension titles were aimed at older children, Reader Rabbit uniquely offered games to the preschool age.
In 1995, The New York Times noted that the flagship title of The Learning Company was "unusual in crossing over from home use to in-school, curriculum-based learning". The newspaper noted in 2002 that the series had become an "educational staple in schools and homes" with a long tradition of "quality educational software". The Boston Herald argued that the games' replayability and enjoyment made their costs immediately justifiable. Krystina Madej of Physical Play and Children's Digital Games highlighted the series as an innovator in the budding edutainment genre during the 1980s, following in MECC's The Oregon Trail footsteps to create play-based educational games aimed at young children.
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Platform libraries
Description adapted from its source, CC BY-SA 4.0.