
- 72/100
- Players55 ratings
- 59/100
- Critics23 reviews
More scores
- Metacritic22 critic reviews
- 58/100
- Metacritic usersuser score
- 68/100
- GameFAQsEasy-Just Right
- 3.39/5
- Player reviews
- 62% positive1,450 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$19.99
Where to get it

2016 · Level-5 Comcept · Adventure · Metroidvania
ReCore
Xbox console exclusive
Presenting ReCore a game from the legendary creator Keiji Inafune and the makers of Metroid Prime. As one of the last remaining humans, forge friendships with courageous robot companions and lead them on an epic adventure through a mysterious, dynamic world.
- Released
- 2016
- Platforms
- WindowsXbox One
- Genres
- AdventureMetroidvaniaPlatformerPost-apocalypticScienceThird-person shooter
- Developers
- Level-5 Comcept
- Publishers
- Xbox Game Studios
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionScience fiction
- Country
- JapanUnited States
- Age ratings
- CERO AGRAC 12+USK 12ACB PGESRB T
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish (Mexico), Spanish (Spain)
- Time to beat
- 12hmain story37hcompletionist
About
ReCore is a 2016 action-adventure and platform game developed by Armature Studio and Comcept and published by Microsoft Studios. The story tracks Joule Adams, one of the first volunteers for the utopian colony of Far Eden, who wakes after centuries in cryo-sleep to find that nothing has gone according to plan. With her three robotic machines known as corebot companions, Joule ventures throughout Far Eden to uncover the secrets behind the failed mission.
The open world of Far Eden is subject to exploration and the collection of resources. Joule's weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The corebots support her in battle and puzzle solving. The game uses a third-person perspective, and incorporates action role-playing and Metroidvania key elements in its design, progression and systems.
›Story
You are Joule Adams, a young survivor of a terrible cataclysm who journeys from Earth to the desert world, “Far Eden” to build mankind’s new home. But when Joule wakes after centuries in cryo-sleep, nothing has gone according to plan… With her “Corebot” companion, Mack, Joule begins an adventure to unlock secrets from the past, defeat powerful foes, and bring new life and hope to Far Eden.
The Far Eden colony was meant to be a paradise, where humans and Corebots could build a future together. Now, however, most of the Corebots have gone rogue, and the planet is plagued by violent sandstorms. In some areas these storms come and go, altering the terrain and revealing new areas to explore and new challenges to overcome.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
ReCore is an action-adventure and platform game played from a third-person perspective. It centers around Joule Adams and her three robotic machines known as corebot companions, who aid her in combat and puzzle solving; these types of machines can be improved, should players find the blueprints and materials to do so, which grants upgrades to their attack and defense. The machines' cores can be swapped between them, changing their abilities in succession, and their frames are rearrangeable. Players can level up Joule's weapons and vitality.
Ranged weapons have three kinds of ammunition that take down an enemy with a matching color: red, blue and yellow. Furthermore, if one of Joule's corebots matches the color of an enemy, it will thus inflict more damage in combat. Joule also wields a grappling hook that she uses to extract her enemies' energy cores after a certain amount of damage is done. Joule must dodge, jump or dash quickly to avoid taking damage.
Story
ReCore is set roughly 200 years in the future. In the course of the early 2020s, a disease called the "Dust Devil Plague" began to ravage the Earth. An organization named Mandate led global efforts to fight the disease. As the Earth became uninhabitable, Mandate launched several missions to a new planet known as Far Eden.
Far Eden was discovered many light-years away in the first decades of the 21st century. Several thousand corebots were sent to build atmospheric processing facilities on Far Eden, and the first group of colonists was sent. The colonists were to hibernate in cryo-sleep for 200 years while the terraforming process finished. During this period, many of the colonists vanished, and the corebots became corrupted.
Development
Development started in early 2014 and took 14 months to go into full production. The concept was contributed by Keiji Inafune, who wished to convey the idea of surviving in a world verging on human extinction. The developers first came up with the robots, whose anatomical design problems would later be solved by the insertion of cores – essentially robot souls – to explain their propulsion. Writer Joseph Staten resolved to create a simple story to enhance an emotional backdrop more grounded in complexity.
ReCore was designed by Comcept, which is a development studio founded by former Capcom employee Keiji Inafune. Partnering with Comcept was Armature Studio, formed by leaders from Retro Studios who worked on Metroid Prime, Metroid Prime 2: Echoes, Metroid Prime 3: Corruption, and the prior Mega Man X series spin-off concept Maverick Hunter. Dividing labor between the studios into each their expertise, Armature Studio developed the technical assets while Comcept maintained the base philosophy of the world, characters and story. Using the Unity game engine, Armature Studio collaborated with Unity Technologies to advance its animation state machine system, Mecanim, for its application in ReCore.
Reception
ReCore received "mixed or average" reviews, according to review aggregator Metacritic. The game was the fifth best-selling retail video game in the UK in its week of release, according to Chart-Track. It was nominated for the 2016 Unity Awards in the category of Best 3D Visuals and for Xbox Game of the Year at the 2016 Golden Joystick Awards. Brett Makedonski of Destructoid had a mixed response to ReCore.
Though describing the game to be "brimming with ideas", Makedonski criticized the design for being injurious to its foundation. He felt the fetch quests were repetitive and over represented as part of the gameplay experience, and that it failed to do justice to the narrative. Makedonski praised the game's controls, but had issues with the combat for its tedious nature and inability to advance. Keri Honea of Game Revolution showed little enthusiasm for the game, considering the dungeon raids "formulaic", boring and repetitive.
Releases by platformdates and regions as published
Editions and related releases
- Editions
- ReCore: Definitive Edition
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Collections7 collections
Platform libraries
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Publishers
- Xbox Game Studios gamesVideo games
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Years
- Games released in 2016List › July–September
- Games released in 2017List › July–September
Genres
Description adapted from its source, CC BY-SA 4.0.
