Ludography
80/100
Players21 ratings
86/100
Critics4 reviews
More scores
Metacritic32 critic reviews
86/100
Metacritic usersuser score
79/100
Player reviews
92% positive2,779 reviews
Steam Deck
Verified
Runs on
Windows, Mac
Price
US$33.10

Where to get it

Riven cover

2024 · Remake · Cyan Worlds · Adventure · Indie

Riven

Remake

The 1997 Riven: The Sequel to Myst remade from the ground up. The remake features a fully traversable 3D space in both Standard First-Person or in VR.

Released
25 June 2024
Platforms
Meta QuestPlayStationPlayStation 5PlayStation VRSega SaturnSteamVRWindowsmacOS
Genres
AdventureIndiePuzzle
Developers
Cyan Worlds
Publishers
Cyan Worlds
Modes
Single-player
Perspective
First personVirtual Reality
Themes
FantasyScience fictionMystery
Engine
Unreal Engine 5
Age ratings
ESRB E10+
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Mexico)
Time to beat
9.5hmain story11hwith extras13hcompletionist

About

Riven: The Sequel to Myst is a 1997 adventure game developed by Cyan Productions and published by Red Orb Entertainment for Mac OS and Microsoft Windows. It is the sequel to 1993's Myst, and the second installment of the Myst series. The game's story is set after the events of its predecessor; having rescued Atrus, who had been trapped by his sons, the player character is enlisted by him to free his wife from his power-hungry father, Gehn. Riven takes place almost entirely on the Age of Riven, a world slowly falling apart due to Gehn's destructive rule.

Development of Riven began soon after Myst became a success, and spanned more than three years. In an effort to create a visual style distinct from that of Myst, director Robyn Miller and his brother, producer Rand Miller, recruited production designer Richard Vander Wende as a co-director. Broderbund employed a multimillion-dollar advertising campaign to publicize the game's release. Riven received ports to the PlayStation, Sega Saturn, Pocket PC, iOS and Android.

›Story

Atrus asks you to undertake a perilous mission where your success is far from assured. Travel to Riven, a mysterious island-filled land on the verge of collapse, to rescue Atrus’ wife, Catherine. She is being held captive by Gehn, Atrus’ father and the self-declared overlord of Riven. Explore Riven, solve puzzles to reveal its mysteries, find Catherine, and make your escape.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Like its predecessor, Riven is a point and click adventure game played from a first-person perspective. The player explores immersive environments depicted through a large series of computer generated stills using mouse clicks for movement or to manipulate objects within reach. By operating mechanical contraptions and deciphering codes and symbols discovered in the surroundings, the vaguely explained goal can eventually be reached.

To navigate the world, the player clicks in the direction they want to walk or turn. The cursor changes in appearance, depending on its position on the screen and what it is hovering over, to show what effect clicking will have. For instance, if the player positions the cursor hand near the side of the screen, it may show a pointing finger, indicating that clicking will turn the view in that direction. The cursor changes in context to show when players can drag or toggle switches, or when certain items can be picked up and carried.

Story

Riven's story continues where Myst and its companion novel, The Book of Atrus, left off. Atrus knows the ancient art of creating "linking books", specially written books that serve as portals to other worlds known as "Ages". Atrus needs the player's help to free his wife, Catherine, who is held hostage in her home Age of Riven, which is slowly collapsing. Her captor is Gehn, Atrus's manipulative father and self-declared ruler of Riven.

Thirty years earlier, Atrus and Catherine trapped Gehn on Riven by removing all of the linking books that led out of the Age. The final book they escaped from Riven with, leading to the Age of Myst, fell into the Star Fissure, a rift leading out of the damaged Age of Riven into a mysterious, space-like void. The linking book was not destroyed but was instead found by the player, leading to the events of Myst. Catherine was later tricked into returning to Riven by her sons, Sirrus and Achenar, whereupon she was taken hostage by Gehn.

Development

Cyan Productions began work on Riven in 1993, after Myst's release. Before development began, when the name of the game was undecided, the brothers Robyn and Rand Miller said they wanted a "natural flow" from the first game to the sequel. As Myst proved to be a popular and commercial success, the two developers were able to expand their four-person team to a much larger crew of designers, artists, programmers, and sound designers. Development spanned more than four years, and was a much larger undertaking than for the first game; Riven had a budget of between US$5 and $10 million, more than ten times the cost of developing Myst.

The design for Riven stemmed from a desire to create something different and more dynamic than the romantic style of Myst. At an early point, the game's world was to be called Equiquay. The first stage of development was to create the puzzles, in an attempt to integrate them as smoothly as possible into the areas in the game. The Millers met their co-designer, Richard Vander Wende, at a demonstration of Myst for the Digital World Expo in Los Angeles.

Reception

Riven was generally positively received by critics, with the PC version garnering an average critic score of 83/100 at Metacritic. Jeff Segstack of GameSpot gave the game high marks, explaining that it is "a leisurely paced, all-encompassing, mentally challenging experience. If you enjoyed Myst, you'll thoroughly enjoy Riven." Computer Gaming World stated that the graphics were the best they had seen in any adventure game.

GamePro said that it "retains the ambiance of Myst, but new features, such as increased use of animation and live action footage, create even more believable environments." 0 in every other category (sound, control, and funfactor), and predicted that it would both surpass the expectations of Myst fans and draw in many new enthusiasts to the series. Laura Miller of Salon declared that "Art [...] is what Riven approaches," and praised the gameplay as having "a graceful elegance that reminds [her] of a masterfully constructed novel."

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS25 June 2024Worldwide
SteamVR25 June 2024Worldwide
Meta Quest25 June 2024Worldwide
Windows25 June 2024Worldwide
PlayStation 519 May 2026Worldwide
PlayStation VR19 May 2026Worldwide

Editions and related releases

Part of
Riven: The Sequel to Myst
Remake of
Riven

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Collections9 collections

Description adapted from its source, CC BY-SA 4.0.